OBLIVION
SpookyHouse Shadowvale Manor by EvenstarGW
Oblivion » Abodes - Player homes
Added: 11/04/2012 - 06:12PM
Updated: 30/04/2012 - 01:34PM

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1.0 Latest version

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Uploaded by evenstargw

Description

Last updated at 13:34, 30 Apr 2012 Uploaded at 18:12, 11 Apr 2012


Name: Shadowvale Manor
Version: 1.0
Date: 4/4/2012
Category: Buildings, PlayerOwned Houses, Quests
Requirements: Oblivion Patch 1.2.0.416
Author(s): EvenstarGW
Source: http://www.tesnexus.com/downloads/file.php?id=xxxxx

Description
===========
This mod adds a new player home. The house is large and luxurious and loaded with scripted features. It also has a butler with his own set of features. To gain possesion of the house you will have to complete a quest including a custom dungeon.

Location
========
The house is located in the following cells, worldspace Tamriel
Wilderness 32,-39 / Wilderness 32,-38 / Wilderness 31,-38 / Wilderness 31,-39 / Wilderness 31,-40
That is somewhere on the eastern borders of Cyrodiil, a bit to the east of Fort Blue Blood.

Details
=======
The house starts in a haunted state. You will have to finish a quest before you can begin furnishing the house. Once the quest is done you will have a butler and a house full of rubble. By then you can find new furniture in various stores around Cyrodiil. Once furnished, each room is totally transformed and will have scripted features such as light switches and effects that can be turned on and off, hidden passages and more.

Requirements
============
The dialogues are not voiced. Elys Universal Silent voice is recommended to give you more time to read.
Roberts male bodies and HGEC female bodies required for the included clothing to show up correctly.

Tips
====
Subtitles are advised during a certain scripted conversation between NPC's so you can read what is being said. It is also recommended to save before this particular conversation. You will know when it is coming. Sometimes the NPC's get distracted and the conversation doesn't finish, causing important scriptupdates to be missed. If that happens you will have to reload and try again.

Bring an enchanted or silver weapon, some enemies can't be hurt by normal weapons. Some supplies for a reasonably long dungeon may come in handy.
Also make sure you have something to light your way. It is pretty dark. Torches are ok, a light spell is handy during combat letting you use your shield. Nighteye works but may ruin the atmosphere.

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Oblivion\Data\Meshes\SpookyHouse
Oblivion\Data\Meshes\Creatures\*0
Oblivion\Data\Textures\SpookyHouse
Oblivion\Data\Textures\Gizmodian\*1
Oblivion\Data\Textures\Meo\*2
Oblivion\Data\Textures\Stroti\*3
Oblivion\Data\Textures\Menus\Icons\SpookyHouse
Oblivion\Data\Sound\fx\mrsiikabats
Oblivion\Data\Sound\fx\spookyhouse

*0 = Imp\bat_spookyhouse.nif
SpiderDaedra\RenHair_black.nif
RenHair_blonde.nif
RenHair_red.nif
SpookySpider
Xivilai\Xivilai_spookyhouse01.nif
*1 = artifice
gothres
masque
ornatebook
universal
*2 = architecture\cemetery
clutter\bjob props
*3 = bones\skullpile.dds

Incompatibility
===============
None reported.

Known Issues or Bugs
====================
The Unholy Darkness vampire mod can make the dungeon part a lot more difficult due to it making vampires a lot stronger. Low level vampire characters will get in serious trouble. In addition, if your master comes to pull you out of the dungeon, the quest will be broken. I have it myself and managed to get through with a level 40 vampire character using vanilla armor and a sword with a good enchantment. I had to cap the levels on the other enemies to balance it out. As a result, high level characters in a mostly vanilla game may find it too easy, but what isn't at that point?

The dust came back! Calm down. How long since you got it cleaned? It should come back after 3 days, you can get it cleaned again. If it came back sooner and there is no option to clean it, there is something wrong.

I've waited for ages and there is never any new mail. That's because the mailmain is shy. He won't visit while you stay at the house. Go out and adventure, when you come back there may be something new.

I called for Ryan but he takes ages to show up. That's because it is not an instant summon. It triggers a find player package and he will come to you if you don't leave the house. But he may take a while to locate you.

History
=======
04-11-2012 : First public release

Future plans
============
A version including Shivering Isles resources, COBL and OBSE. After that, I'm considering the option of making Ryan into a companion but that will take a lot more work.

Contact
=======
You can find me on TESNexus as 'EvenstarGW'

Credits
=======
Thanks to Bethesda for creating Oblivion and giving us the tools to mod it.
Thanks to Gizmodian for the Artifice Armor, Masque, Weapons, Clutter and textures
Thanks to AlienSlof for the Male Artifice Armor
Thanks to Meo for his resources
Thanks to Stroti for his resources
Thanks to JBVW for VaernLor manor and its resources
Thanks to RealitySpectre for BetterPotions
Thanks to Tobjoern for his Postcard-Images and beta-testing and giving some good ideas
Thanks to NaiHaan for the Male and Female Clothing Meshes
Thanks to Xiamara for the Sofa and Chair
Thanks to Phitt for some items from the Sea Domes I used
Thanks to SinBlood for the vampire haven, of which I used a few items
Thanks to ThrottleKitty for the Head06Male mesh
Thanks to DustinFlan for the headtextures
Thanks to Robert for the Male bodies
Thanks to RAIAR for the female bodies
Thanks to Petrovich, Ravage, XEssive and Apachii for the enemy's armor (dark assasin)
Thanks to Hebinski for the cake resource
Thanks to the COBL team for their Alchemy cupboard and some ingredients
Thanks to Alchemy Gothic for their Art
Thanks to Anne Stokes for her Art
Thanks to Victoria Francess for her Art
Thanks to Luis Royo for his Art
Thanks to GrimDeva DeviantArt for the parchment texture
Thanks to Sound Jay for the bell sound: www.soundjay.com
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to Mondstein for some files from Avari I used
Thanks to idkrrr for the Saram hair
Thanks to mrSiika for the bats
Thanks to AntiStar and SickleYield for the Bathing mod
Thanks to ThePriest909 for the Gates To Aesgaard mods, where I got the spider from. He credits it as:
Spiders were taken from MMM and according to their readme file the credits are given to:
Grimdeath, Xmarksthespot, Cryo_, Cryonaut, Grimenir, Orix, Mdogger, B3w4r3.
Thanks to everyone who made suggestions during the creation.

Please let me know if I forgot someone, I shall rectify it promptly then.

Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
TES4Files - http://www.tesnexus.com/downloads/file.php?id=8489
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html

Licensing/Legal
===============
Most of the items in this mod are taken from free resources, some of which I edited. Some items are used with permission from the author. Before you use anything from this mod, find the original creator and see what their sharing policy is. Usually you can use freely when credit is given (so you have to find out who they are anyway). You can use my edits freely as long as you comply with the original authors' wishes. Some credit to me is appreciated but I won't eat your puppies if you don't.