Oblivion

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Created by

ContagiousCure and jbvw

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ContagiousCure

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About this mod

Adds NPCs to Vaernlor Manor.

Permissions and credits
Description: This is a replacement ESP for the wonderful mod Vaernlor Manor (http://tes.nexusmods.com/downloads/file.php?id=32737) originally made by jbvw. It always bothered me that such a luxurious manor had no staff to maintain it. Being situated near Bravil, I felt it would be logical to have guards protect the mansion grounds as such a place would no doubt attract thievery. The manor also came with a bar so it desperately also needed a bartender. I've done all these things and a little more. The manor is now fully staffed with guards protecting it on a rotating day/night shift. There are two maids added to the house as well, who take shifts cleaning the house and one who will bartend in the afternoon and evenings and sell you drinks while she is at the bar.

Other changes: I wanted to keep the Manor the way jbvw originally made it so I made minimal changes to it to maintain the Manor's unique style. I did however make some changes to the 2nd floor by adding beds where the Manor staff sleep and moved around some of the furniture to make this work and not look like a mess. I also added some additional furniture to places that I felt were too empty such as the Bedroom Suite and the Library. Also fixed the misc items/containers to have capital letters (e.g. vanilla vase was named "Vase" but jbvw's custom vases were not capitalised, just "vase"). Furthermore I removed the secret door the the kitchen for 3 reasons: 1. I didn't see the necessity for the Kitchen to be a secret (the secret doors in the Kitchen basement are still there however). 2 The Kitchen could be accessed by the Manor's back door which sort of made the secret door a bit pointless. 3. NPCs can now access the kitchen to cook and clean in it, without removing the door they would either walk into the wall and limitations of the game meant that making them use the secret door trigger would leave them standing at the doorway for 1 hour each time.

Version History:
1.0 - Release
1.1 - Changed the AI package for the bartender to stop her wandering away from behind the bar counter. Added a txt file with a list of the all the changes.
1.2 - Removed "Continue if Player Near" flag on the bartender's AI package to stop her following the player when she is meant to move on to her next schedule. Also added an alt version upon request (moved a display case in the large guest room).

Installation:
1. Download the original mod for all the Meshes and Textures (http://tes.nexusmods.com/downloads/file.php?id=32737).
2. Replace jbvw's Vaernlor Manor.esp with mine.
3. If you already have Vaernlor Manor installed and have used it in your save file for quite some time, it may be necessary to do a clean save. This is a common process for installing a lot of mod updates or add-ons (basically it just means unchecking the mod, saving without the mod, then rechecking the mod again).

Uninstallation:
1. Simply delete the ESP and BSA both named Vaernlor Manor.


Credits:
This is simply a modified ESP of jbvw's work. All the real work was done by him and therefore so should all the credits, I simply added NPCs and their AIs.