Oblivion
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Cha0s_lord

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Cha0s_lord

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About this mod

Partial conversion for oblivion of the fallout 3 mod "Slave in pose" ( the name is quite eloquent about the purpose of this mod... )

Permissions and credits
Name: Slave in Pose convertion
Version: 1.0
Date: 2/14/2012
Category: Animation
Author(s): Cha0s_lord

Description
===========
This mod includes roughly 30 poses converted or inspired from the fallout 3 mod "Slave in pose".
It is intended to be used for screenshooting purposes and contains no further functions.

I was originally intending to convert most poses but the project died. I'm posting the mod as it was when I stopped and I'm not expecting to work on it ever again.
The "slave in pose ressources" includes the .blend files and a protocol to convert the poses. You DO NOT NEED this to play the mod.


Details
=======
This mod will add a crystal to activate the poses on you, and a touch spell to activate it on NPCs. To use the crystal just use it like any other item ( left-click in your inventory, then close your inventory ). To save time assign it to a shortcut.
IMPORTANT NOTE : you NEED to be in 3rd person view to activate a pose.

It has only been tested with HGEC body. It may have clipping issues with other body meshes and especially male bodies ( which seem to have bigger ankles and wrists ).

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\, and respect the file tree
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp files

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.

Incompatibility
===============
This mod is confirmed to require oblivion latest patch. If you don't have it, don't even try to run it, it won't work.

It does conflict with some animations replacers or other pose mods ( confirmed for at least one : ZAZstocks ). It has been tested for conflict with Dungeon Poses and Chain it ! as well as most static pose mods on the Nexus and should not cause any trouble.
If you find the mod isn't working, try disabling them.

Known Issues or Bugs
====================

Some minor clipping problems in unimportant areas.

History
=======

1.0, 2/14/2012 - Initial release.

Contact
=======
You can find me on TESNexus as 'Cha0s_lord'

Notes
=====

I recommend using this mod on flat gounds ( like in Ayleid ruins, towers, towns, houses... ). Otherwise there may be clipping issues with the ground.

DO NOT try using any poses written as "not functional". The script has been built to take them into account but there is no associated file with them. It could have unexpected and unfortunate consequences.


Credits
=======

Thanks to Bethesda for creating Oblivion.
Thanks to LostRider for allowing the use of his "Slave in pose mod" http://fallout3.nexusmods.com/downloads/file.php?id=13877

Tools Used
==========

Blender
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with THE POSES(.kf) in this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work (just out of curiosity).
You MAY NOT use any part of this mod for commercial purposes, including (but not limited to) creating a paid mod for the steam workshop.

The MESHES(.nif) are property of LostRider and used under permission. You should refer to him to use them.