Oblivion

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St3V3N

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St3V3N

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About this mod

This mod wil give you new separate improved summon spells that means that only the player can use them

Permissions and credits
>>>>>For the people who dont bother reading the discription you can buy the new spells on Athragar in the Chorrol Mage's Guild.

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This mod wil give you new separate improved summon spells that means that only the player can use these summons.

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-The improved skeleton Guardian is now Skeleton Guardian Archer included
original skeleton Guardian.
-Improved summons level wiht player.
-If the improved summon get to far behind they will teleport to the player.
-Improved summons spells durations is now infinite!
-The improved summons are much stronger.
-Some improved summons has shader example a zombie looks like a zombie dread.
-Some improved summons have now (unique) weapons example: Wraith have now 2H Elven sword
-The new improved lich have now only 1 staf (Li45D,Fr35D,Fi35damage) that wil never deplete .
-The weapons that the improved summons use wil nearly never Break.
-improved skeletons are modeled.
-The scamp and the storm atronach are a littel bigger see image
-New scripts.
-The improved summons restore health overtime 1hp/sec.
-Al the improved summons have new spells included original conjuration spells example:
Elder scamp wil summon 2 scamps and the spider daedra can now summon a spiderling.
-You should best load this file last in your load order.
-The npc will stil use the original summons.
-SOME TIME THE SUMMONS WILL NOT ATTACK YOUR ENEMY IF YOU SUMMON
THEM DURING BATTLE i can't find the problem of this.

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>>>>>The new spells can be found on Athragar in the Chorrol Mage's Guild.

In addition to these there are three new spells that deserve explanation:

1. Banish Summons
Kills any and all of your summons and resets the plugin. Good for wiping out your army if they're in the way or resetting the plugin if problems arise. In general, it's good to not leave summons behind as there's more likely to be problems with actors stuck in another cell.

2. Punish Summons
Kills any and all of your summons that are attacking you. If it's your summon and it is currently attacking your character it will be instantly killed. If the summons went hostile but is attacking someone else it will not be affected.

3. Call Summon
Calls all of your summons to your current position. Useful when summons are taking too long of a route or you need to pull them someplace they could not otherwise get to. This spell will only work once a second, if you manage to cast it twice in one second then the second cast will do nothing.

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And i'm sorry for my lack of description and my english i'm new of this. >.

If there is any request just pm me. ^.^

Psss...If you like this mod don't forget to endorse me. :D

This file is original from http://tes.nexusmods.com/downloads/file.php?id=3085

I just improved this mod and modified the script to my liking and took nearly al bugs out.

Al the credits go to kab.