Oblivion

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elPatrixF

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elPatrixF

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About this mod

Adds a shop to the Market District which sells all the standard summon spells, along with brand new OBME summon (for brown bear, land dreugh, jyggalag, mini-dagon, mudcrab, giant mudcrab, ogre, sheep, spriggan, will-o-the-wisp, etc.).

Requirements
Permissions and credits
[size=12].:The Summoner's Workshop:.[/size]
Can you name all the spells from the picture?


New in v09:


[size=8].:Update!:.[/size]
19/01/2012

Version 0.9 includes spells for summoning orc warrior, dementia scalon, mania scalon, dementia gnarl, mania gnarl, dementia elytra, mania elytra, gatekeeper, mountain lion, skinned hound.
Guys, I haven't played oblivion in ages now, I don't think I'll be updating this in a looooong time---

[size=8].:Description:.[/size]

This mod adds a shop called "The summoner's workshop" to the Market District at imperial city.
The owner is an Imperial named Sven Kunsen, that can teach you not only the best summon spells available in the vanilla game, but also a total of 17 new Summon spells that summon creatures that wouldn't be normally summonable in-game.
And yes, that is an argonian maid, and no, she's not lusty :P
(The outfit is just a vanilla recolor, you can buy it from Sven)

This includes the ability to summon a brown bear, deer, a dog, a land dreugh, an NPC high-elf with a dwarven armor, an NPC faceless breton mage, a jyggalag, a reduced version of mehrunes dagon (Called mini-dagon, but as deadly as the original one), a mudcrab, a giant mudcrab, an ogre, a sheep, a spriggan, a troll, a will-o-the-wisp, and a wolf.

Each of these spells has a custom icon, most of them based off the original summon icons from the vanilla game.

You can buy these spells individually or, if you have enough budget, you can buy all the customized spells at once by buying "Ye Ol' Book of all Summon Spells". There's also "Ye Ol' Book of all Shivering Summons" to learn the Shivering Isles custom summons.

I haven't tested most of the summons in battle, but most of them should work fine.
And yes, the mini-dagon doesn't move from it's place, just like the big one. Consider it a summonable turret :P

[size=8].:Instructions:.[/size]

The file is in OMOD-ready format, so you can just import it to Oblivion mod manager with the 'Create' and the 'Add archive' button.
If you're not using oblivion mod manager, just extract all the files in your Oblivion\Data directory.

There are 2 esp's in the download.
"elPatrixF_SummonWorkshop.esp" and "elPatrixF_SummonWorkshop_ShiveringIsles.esp".
"elPatrixF_SummonWorkshop.esp" is the base plugin which adds the shop, npc's and custom spells. "elPatrixF_SummonWorkshop_ShiveringIsles.esp" adds custom spells that require Shivering Isles (Summon Jyggalag, for instance.)
Summarising, If you have Shivering Isles, you can activate both. If not, you must only activate the first.

[size=8].:Requirements:.[/size]

  • Requires OBSE lastest version.
  • Also requires OBME (Oblivion Magic Extender), but it's included in the download.
  • This mod alters the Imperial City Market District, so if you're using a mod like Open Cities, make sure to load this mod last.