Oblivion

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Tmepp

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About this mod

This is a small mod I made to allow the ability to do some acrobatic dodges independent of the game\'s block+direction+jump dodge. Why? Just for fun and diversity. This will also allow you to still dodge if you\'re using mods that replace the game\'s \"dodge\" moves, like Deadly Reflex 6. Basically, this will allow you to flip-jump around and

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Double Tap Acrobatics
v.1.0.03
Tmepp
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Description:

This is a small mod I made to allow the ability to do some acrobatic dodges
independent of the game's block+direction+jump dodge. Why? Just for fun and
diversity. This will also allow you to still dodge if you're using mods that
replace the game's "dodge" moves, like Deadly Reflex 6. Basically, this will
allow you to flip-jump around and still kick with DR6.

The dodge moves are functional, so they are set up so you can't get hit in the
middle of the animation. You will need to have your "acrobatics" to at least
50 to do the moves. Double-tap left, right, forward, and back will trigger them.

I'm releasing this because maybe someone out there will find it as fun as I
do.



Update:
I also made an updated Extended Acrobatics mod here: http://tes.nexusmods.com/downloads/file.php?id=41411



Disclaimer:

I DID NOT create the animations. They are from Seph's True Acrobatics. I just
made it so the game uses them in a different way.

Seph's True Acrobatics - http://tesnexus.com/downloads/file.php?id=14948



To Seph (OWASephirot):

I sent you a message through thenexusforums.com but have yet to get a reply.
I apologize if you take offense in me releasing this mod without your
permission. I just don't know if you still visit the forums and I have no
other way of contacting you otherwise. If you would like me to remove this
from tesnexus.com, just let me know and it will be done.



Compatibility:

This should be compatible with any mod as long as it does not use the same key
combinations.



Requirements:

TES IV: Oblivion - the game!
Oblivion Script Extender (OBSE) - I know it works on v.0020



Installation:

Extract the contents of the archive and move the files and folders in the "Data"
folder into the "Data" folder in your Oblivion installation.

Activate the "TmeppDoubleTap.esp" in the "Data Files" prior to starting
Oblivion.



Uninstalling:

Delete the "TmeppDoubleTap.esp" in your "Data" folder and the "TmeppIdleAnims"
folder in your "Data/Meshes/Characters/_male/IdleAnims" folder in your Oblivion
installation.



Credits:

Bethesda - for creating TES IV: Oblivion and making it very mod friendly
OWASephirot - for the acrobatic animations
Oblivion Modding Community - for providing help, tutorials, and documentations