OBLIVION
Fighters Guild Quests by Fighters Guild Quests Project Team
Oblivion » Guilds/Factions
Added: 11/11/2011 - 09:23PM
Updated: 01/01/2014 - 10:45PM

223 Endorsements

1.6 Latest version

5,615 Unique D/Ls

7,211 Total D/Ls

33,037 Total Views

Uploaded by David Brasher

Description

Last updated at 22:45, 1 Jan 2014 Uploaded at 21:23, 11 Nov 2011

Mod: Fighters Guild Quests 1_6
Game: TES IV: Oblivion
Requires: Shivering Isles
Author: Fighters Guild Quests Project Team
Date: 12/31/13
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CONTENTS
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1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
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1. INFORMATION ON THE MOD
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This mod adds additional Fighters Guild contracts obtainable at guild halls across Cyrodiil.

The new contracts are, for the most part, available for the whole time before, during, and
after the vanilla Oblivion Fighters Guild quest is being played if you belong to the Fighters Guild.
They mostly do not check your faction rank or anything else. They are mostly available to players of
any level, so it is possible that you could get in over your head with a contract that is too difficult.

Some of the contracts are very small and simple to complete. Some are very elaborate and
time-consuming. There are new locations, large battles, new dungeon cells. There are some recruitable
companions that have the share feature. There are a few new meshes and textures that have either been
used in just a few mods or that are seen here for the first time.

To play the mod, Join the Fighters Guild and then talk to the quest-givers located at Fighters
Guild halls across Cyrodiil.

The 62 quests:

15 contracts in Bravil from Nahsi.
2 contracts in Bravil from Barg gro-Malgum, one of them repeatable. You do not have to belong to the
Fighters Guild to get the repeatable contract.

7 contracts in Bruma from Bumph gra-Gash. If you can't find her, look downstairs or at Olav's Tap and Tack.
9 contracts in Bruma from Alderil. The last one is repeatable. These quests are only available
before you become the head of the Fighters Guild.

1 contract in Cheydinhal. Ask Burz gro-Khash about the Topic "Another Contract" to get it.

15 contracts in Leyawiin. Talk to Ragar-Left-Hearing to get them.

13 contracts in Skingrad. Talk to Ah-Malz to get them. Ah-Malz can be hard to find sometimes. He goes
downstairs to practice with his claymore now and then. At other times, he will go hang around in the
street in front of The Two Sisters Lodge. The quest "The Valenwood Rebels" adds a repeatable battle.

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2. Installation
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Extract (decompress) the .esp, meshes, textures, and sounds to your Oblivion directory.
The default is: C:Program FilesBethesda SoftworksOblivionData
Mark the box next to the "Fighters Guild Quests" plugin.

Alternately, extract someplace else. Then move the .esp.esp, meshes, textures, and sounds
to OblivionData. Mark the box next to the plugin.

If you are updating to 1.6 from a previous version, you MUST make a clean save! Disable the esp,
rebuild your bashed patch (you DO have a bashed patch, right?), save the game, then install the new version
and rebuild your bashed patch. The latest version has been playtested and bugs squashed.
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3. Version History
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V 1_6 12/31/13 Added dialogue options during certain Leyawiin quests for the player being part of the
Dark Brotherhood.
Added a check to complete the final Leyawiin quests if Caelia Draconis is dead.
Fixed a bug where Ah-Malz would never give you his Skingrad quests.
Optimized the scripts.
Various grammatical and spelling fixes.
Various general improvements.
V 1_5 6/29/12 Fix to Cheydinhal quest starting even if you don't belong to guild.
V 1_4 4/21/12 Bugfix to Bravil Boar quest.
V 1_3 12/9/11 Added Goblin Shaman Staff icon. Bugfix to Skingrad deer hunting quest.
V 1_2 11/16/11 Bugfixes and polishing.
V 1_1 11/13/11 Bugfixes and polishing. Total raised to 62 quests.
V 1_0 11/11/11 Initial release. Contains 49 quests.

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4. Conflicts, Known Issues, and Troubleshooting
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Conflicts with "Roads and Bridges." Use the compatibility patch available at this download
point.

Conflicts with "Tortuous Cavern." That mod has been merged into this one. You may
discontinue using it and just use this one. You will still have all the old content plus more new stuff.

Conflicts with "UL Snowdale." Use the compatibility patch available at this download point.

Requires Shivering Isles. This mod will not work right without it.

The quests vary greatly in difficulty. If you find a quest you can't beat, back off and think
about it. Go get some better weapons. Get some better spells. Get some enchanted items. Recruit some
companions. Wait until you have risen in levels, and then try again. Read the entry in the spoiler
document. Some of the quests are indeed rather hard. this is not a mod for the faint-hearted. High-
level characters will do better than low-level ones.

If you locate a bug, contact David Brasher on TES Nexus so that the situation can be
examined and the bug can hopefully be fixed.

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5. Copy Status and Credits
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Credits:
The Fighters Guild Quests Project Team:
Firefly101
ABVXYzackattack
Pronam
David Brasher

1.6 Update by:
Dreamed1
migck
WalkerInShadows

Meo and Mikal33 for Meos Settlement-Resource http://www.tesnexus.com/downloads/file.php?id=20641
The_Vyper for the Ayleid Glow Rods http://tesnexus.com/downloads/file.php?id=40789
Bethesda for making Oblivion in an open format anyone can mod.

Copy Status:
Many things in this mod may be used in other mods or re-distributed. Contact David Brasher on
TES Nexus to find out if the things you are interested in using may be used.
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