Oblivion

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Trollf

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trollf

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About this mod

This plugin adds unique and very detailed castle which is located near The Gold Road, somewhere in the middle between Lake Rumare and Skingrad. This is neither evil nor good castle. It has just neutral, nature based feeling.

Permissions and credits
This is final version of my Castle West Weald mod. The previous one, ORE version, was more like a demo of sorts, as this one contains twice as much content.


This plugin adds a new castle which is located near The Gold Road, somewhere in the middle between Lake Rumare and Skingrad.

This is neither evil nor good castle. It has just neutral, nature based feeling.

Here are some of its features:
- 40 new and unique interior locations
- night/day light cycle
- improved lights system (strong sources of lights outside windows, ambient lights inside - as in real life)
- true dynamic switchable lights in Lord's chamber and Main Hall (with fade in/fade out brightness)
- few interiors with skylights (moons and sun possible to observe)
- some havoked tapestries and lights
- many unique sculptures and gardens
- hidden locations and secrets
- monetary quest to advance through the ranks of a guild and obtain the castle
- dozens of safe containers to store the loot
- three very detailed rooms (Lord's Chamber, Laboratory, and Armory) as a main prize for finishing the quest.

And I do not want to provide any other more detailed descriptions of things inside all of interiors, as I want it to be somehow like a surprise for those who are curious enough to download the mod and discover the stuff for themselves.
Well, I think that some visual impressions are guaranteed (even for those who have seen the previous version - as this was rather more like a demo in comparison to this one!).


REQUIREMENTS
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This mod requires TES IV: Oblivion game patched to the latest official version (1.2.0416).
If you don't have latest version of this game, you can download required patches from official TES page.


PLAYING
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After you load any of your saves you should see two new icons on the map
somewhere in the middle on The Gold Road from Imperial City to Skingrad.

Should you visit the castle for the first time, all of its locations will be either unaccessible or almost empty, so to start the quest related to castle, go and speak with steward - Cidius Horatius, who usually is in Castle's Bureau, which is accessible through the Main and Great Halls inside of the castle.


KNOWN ISSUES / COMPATIBILITY
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This mod may be incompatible with other mods that change this particular area otherwise all should be fine.

There may be some performance issues on older systems, as this mods features some very detailed locations full of various objects. Alas there's no any way to improve performance without sacrificing all the visuals and vistas present in this mod.

If you happen to have the previous version of this mod, called Castle West Weald ORE version (v0.8), then know this that there's no any way of upgrade.
As this version, Castle West Weald II (v1.0) is completely incompatible with previous one.
That's because of shear amounts of changes, improvements, and modifications done.


FOR ADDITIONAL INFO ABOUT:
INSTALLATION, UPGRADE, REMOVAL, CHEATS
CHECK THE README FILE !