OBLIVION
Skyrim ruins tombs and creatures in Bruma by Leodoidao
Oblivion » Miscellaneous
Added: 08/10/2011 - 10:55PM
Updated: 16/10/2011 - 02:53PM

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Uploaded by Leodoidao

Description

Last updated at 14:53, 16 Oct 2011 Uploaded at 22:55, 8 Oct 2011

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Skyrim ruins, tombs and creatures in Bruma

v 1.0
Author: Leodoidao
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THIS MOD REQUIRES SHIVERING ISLES EXPANSION

THIS MOD REQUIRES THE MOD "BORDERLESS CYRODILL", OR ANY OTHER WAY TO DISABLE THE GAME MAP´S BORDER

This mod adds 3 new small landmasses and 12 levels of dungeons, all with Skyrim/Nord related clutter and creatures.The skyrim-style ruins were made with Momo´s tilest, the nord tombs were built with Alasdair´s nord tomb tileset (5 of the new dungeons are nord tombs, 3 in northern Bruma and 2 in the new landmasses).


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Getting there/what are you getting there
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The three new landscapes:

a) Krystallaken--- A lake with nord ruins, and a nord tomb nearby. It can be reached by a magic portal in the fort located at the depths of Nordic Cave, in Northern Bruma.

b) Frost River Gorge--- A frozen canyon, at the end of which you will find the Temple of Alduin. It can be reached by a magic portal in the fort located at the depths of North Path Caverns.

c) Valley of The Skulls--- A valley dwelled by nord barbarians. You will find their settlement at the valley´s bottom. There will also be an abandoned nord tomb... what´s about that place?
This valley can be reached by a magic portal in an old, forgotten dungeon, located mysteriously in Horde Caverns.

Foes you will fight; Nord barbarians, wyverns, frostbite spiders, frost trolls.There will also be mammoths, wolves and bears.


===================================================INSTALLATION
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Extract the "Data" folder to your "BethesdaSoftworks/Oblivion" folder.

add a check to "nord ruins.esp" at your game start screen to activate the mod---and play!!!

The location of the ruins and Nord tombs is shown in the screenshot I included in this mod.

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Known Bugs/Issues
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DO NOT FLY OVER THE NEW LANDSCAPES with Akatosh mount, Pegasus mount or any levitation spell: there will be nothing beyond them but corrupt landscape. This mod was meant to be played inside the new valleys. I tried ti "insulate" them, but there may be "cracks".

This is the initial release of this mod, so there may still be some bugs/glitches that went unnoticed.

YOU SHOULD REPORT ME ANY BUGS/GLITCHES YOU MAY FIND!

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Compatibility
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This mod should NOT be compatible with any mod that alters the area of northern Bruma, near the spots where the ruins and tombs were placed. Before you activate it, see the screenshot I included and check your ingame map to see if your mods place something new close to those spots.

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CREDITS
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ALASDAIR- Nord Tomb Tileset.

DARKRIDER- One of his banners and one of his portals.

EXANIMIS- His funeral urns

JCARL904- The mask

QARL- The new webs.

LIQUIDGRAPH- The giant ribs.

MOMO- The skyrim ruins tileset and the icecles.

Mr. SIKAA- The mammoths, spiders and tents of the barbarian camp.

OBLIVIONMONK- Several architecture and clutter pieces.

PALE RIDER- the barbarian armors

RYLASASIN- The "wampa"

SAIDENSTORM- The wyverns

ZTree- The spiders eggs.



If I forgot anyone, please do not get mad: PM me and I´ll fix this in next version.