Oblivion

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Created by

kuertee

Uploaded by

kuertee

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About this mod

Espying creatures will report their strength (e.g. level of experience) relative to the player.

Permissions and credits
Name: Espy creatures
Version: 0.5
Date: 28 September 2011
Category: Stealth
Requirements:
Oblivion Patch 1.2.0.214,
Oblivion Script Extender (OBSE): http://obse.silverlock.org/
Author(s): kuertee
Source: http://tesnexus.com/downloads/file.php?id=40497

Description
===========
Espying creatures will report their strength (i.e. level of experience) relative to the player.

How to espy:
============
1. Press V.
2. Set your crosshairs on a creature for a few seconds.
3. The length of time required depends on the player's level: 5 seconds for level 1 players decreasing to 2 seconds for level 5 and above.
4. Espying is limited to 2000 units of distance from the player.
5. Reports will be one of the 5:
a. A challenge: 6 or more levels of experience above the player.
b. A difficult fight: 3 to 5 more levels of experience.
c. A good fight: 1 to 2 more levels.
d. Same level of experience.
e. An easy fight: player is more experienced.
6. Moving will cancel espying.

Details
=======
When starting or loading a game, the game's activatable range (iActivatePickLength) is save.
When espying, iActivatePickLength (http://cs.elderscrolls.com/constwiki/index.php/IActivatePickLength) is changed to 2000.
The Activate key is disabled, so that player doesn't actually get to activate the creatures (i.e. talk to NPCs) during this time.
To keep the user-interface free flowing, the Activate key and iActivatePickLength are restored in different conditions (e.g. when the player moves the crosshairs to an item that is nearby and that can actually be activated).
Espying is cancelled when the player moves.
When cancelled, the Activate key and iActivatePicklength are restored.

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the kuerteeEspyCreatures.esp file.

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the kuerteeEspyCreatures.esp file(s).
2. Delete the .esp, .ini and .txt file(s) associated with the mod.

Incompatibility
===============
None known.

Known Issues or Bugs
====================
None known.

History
=======
0.5, 28 September 2011:
Initial release.

Contact
=======
kuertee

Credits
=======
kuertee in http://www.bethsoft.com/bgsforums/
Duke Patrick/Spookyfx.com/Sca built the first mod of this type a long time ago (2008?). I can't find the original file anymore.
Also, he gave me permission to release my built-from-scratch mod.

Tools Used
==========
Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You can do whatever you want with this mod but all I ask in return is that
you give me credit if you distribute any part of this mod. I would also like
to know what mods are including my work.