Landscape changes that make the main waterways in Cyrodiil usable for ships. Compatible with Passenger Ships of Cyrodii.
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
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Author notes
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File credits
Many thanks to Kyrielle and setsuna515 for their guide to Drawbridge building and to Kyrielle for the newest version of the Shipping-with Drawbridges mod. Couldn't have done the drawbridge without your help!
Many thanks to Ferryt too for suggesting the solution with the narrow and deep channel at Leyawiin NE gate (see comments).
Thanks to those who've been working on those many tutorial's to be found both at http://www.egg-of-time.us, tesnexus and cs-wiki! Could not have done any of my mods without the help found there.
And of course thanks to Bethesda for a wonderful game that is still and ongoing capturing!
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 4.0
Made the mod compatible to Passenger Ships of Cyrodiil (altering some waterways and docks in Leyawiin).
Changing the Leyawiin docks a bit.
Version 3.0
First release, but as it has parts from Shipping in Cyrodiil 3.0 included it gets the 3.0 to indicate that!
This Mod changes the main waterways in Cyrodiil to make them fit for shipping.
Most changes are under water and not visible. But the closer you get to Leyawiin, the bigger the changes.
The bridge at Fort Redman has been deleted and at Leyawiin is now a small channel with fortified walls to let the water of the Niben flow secure past the city. A dock to room 2-3 ships is added at the Coast Guard Station.
The river can be crossed on the new drawbridge. Nearby there is an operator on a little tower attached to the Castle that rises the bridge to let you through with your ship automatically. As usual with Shipping in Cyrodiil you get traffic lights for your secure navigation and some small ambiance addons.