Oblivion
0 of 0

File information

Last updated

Original upload

Created by

Kolcinx

Uploaded by

kolcinx

Virus scan

Safe to use

About this mod

Simulates body`s capabilities to heal itself, or break down under heavy damage. Effects and actors included. Encumbrance modification with possibility to move even when over-encumbered (at a cost of course)

Requirements
Permissions and credits
Changelogs
******************************************************
Title : Alive Body By Kolcinx
Version : 3.11 (buggy, use 3.10 instead, but not the optional-encumberance file)
Date : 14.9.2011
Requirements :
- Oblivion Script Extender OBSE v0020 or newer
- Oblivion Patch 1.2.0.214

IMPORTANT!
Don`t use the encumberance versions (3.11 and optional file of 3.10) ! Main file of 3.10 is last one I would use, but only for testing/inspiration purposes.

What does this do?
**********************
* Adds more life-like features to the game making it more role playing

* Adds passive regeneration and bleeding to player and all other actors

* Alters way the encumbrance works, making player to ease his load as much as possible before every adventure

* Adds ability to move even when over-encumbered, but at a price of rapid fatigue loss

Description
*************
Regeneration and bleeding :
====================
This adds more life to your body. Your health is now dynamic attribute, not just some number that needs to be higher than zero. It reflects the amount of damage you have taken and can take.
If you are just sratched in combat your small wounds will probably heal themselfs like in real life. But if you are hit very hard and you have severe wounds all over your body, you start to bleed and if you don`t help your body ( heal / rest ) , you will eventually bleed to death. This makes health an attribute which needs your attention, but if you are willing to pay it, it will reward you. A little help can go a long way.
Even other actors ( creatures, NPCs ) have ability to regenerate. But they also have the possibility to bleed to death, so you can hit them hard, climb on a rock and just wait if you like.

- chance to regenerate and bleed are constantly calculed. Which one takes place is based on your fraction of health ( 0 - 100 %), your endurance and willpower attributes ( the more you have the less chance for you to bleed) and by a small amount by your luck ( this is still a fantasy game ).

- how often you regenerate and bleed is also based on your fraction of health, willpower and endurance. More of them means you regenerate faster and bleed slower. Regeneration also takes acount how exhausted you are, so don`t think you will regenerate when you are out of breath ( low fatigue ). Don`t worry though, this improves as you advance in game ( the more scratches you have the better your body is prepared for new ones - this is to add an RPG flavour )

- when you bleed you will se a red flash on yourself and hear a deep sigh ( as the life slowly fade away from you ). Regeneration is indicated by a brief white-like flash ( something like restore health effects ). Actors have only bleed flash on them, to make the mod as light as possible.

Encumbrance :
===========
This makes you "feel" the load on your back. The more items you carry, the more weight you have on your back and feet. This makes it harder for you to run and jump. Your speed, athletics and acrobatics will suffer penalty. This will force you to think ahead to unload as much weight as possible from your inventory before rushing to another dungeon or adventure.
There is also a possitive side of this of course ( I don`t want to make the game a pain in the "whatever"). To compensate this negative effect of encumbrance, I`ve added a possibility to " pull " the load you cannot lift anymore. So even if you are over-encumbered ( your speed and athletics and acrobatics suffer more and more ) you can move forward with this load, but this will deplete your fatigue very fast, so prepare to stop and rest every few steps or use some magic or alchemy.

- if you don`t carry anything , your above mentioned attributes will be 100%, but the more items you take the more penalty you will get. So if you carry for example 250/250 , all three attributes will be 0.

- you are now on 0, but you want that last sword from chest very much and you don`t have any feather or strength enchanting spells and potions. You pick it up anyway making your encumbrance 275/250. Your stats will now be at -25 each, you can only walk now ( no running around), you cannot jump or sneak ( how could you with such load ). The bright side is you can make it out of dungeon, few steps at a time, sit on your horse and make a trip to your favorite merchant in town.

Plans for future
*****************
- Improve, balance and simplify the scripts as much as possible
- Improve audio/visual effects on both player and acrtors
- Work on any suggestions from players
- Work on compatibility with other mods or merge my work with others

Installation
*************
1. Extract the .esp files to your oblivion data directory
2. Check the mod in your launcher - data files.

Upgrade
*********
Just replace the old .esp`s with newer ones.

Terms of use
***************

Feel free to modify the mod however you like, but if you want to release modification of your own or include my work in your mods, please email me at [email protected] or post a request at comments section.

Changelogs
*************
3.11 ( 14.9.2011 )
- improved encumbrance to allow player carry more than maximum weight at a cost of rapid fatigue loss
- actors now bleed and regenerate 1% of their max hp. (rounded down so if they have 199 max HP they will still bleed/regen 1 HP. <200; 300) max HP = 2 hp regen/bleed , etc.)
- regen and bleed ticks on player now won`t restart timer of the other one
- regen visual effect is now disabled when on full hp

3.10 ( 9.9.2011 )
- Added file AliveBodyByKolcinxEncumbrance, altering the encumbrance effects on player.
- In main file I`ve just disabled the audio effect when you are under water ( you cannot sigh when under water).

3.0 ( 8.9.2011 )
- added script (and necessary quest) that runs on every active actor
- added OBSE requirement message
- readme update

2.1 ( 7.9.2011 )
- added visual and audio effects to bleed event, visual effect to regeneration event

2.0 ( 6.9.2011 )
- new name for mod
- completely rewriten the script to be more dynamic , but the idea is still the same
- changed the excel file to match changes
- readme update

1.01 ( 2.9.2011)
-fixed one line in script determining amount regenerated
-bonus effect chance is now based on player`s luck, not hardcoded(5-11% is gone, now it is your luck / 10)
-included willpower and endurance in formulas for regen and bleed even in first 2 stages
-readme update
-example sheet update (more examples, better explanation and details)

1.00 ( 1.9.2011)
-first release