Modders resource-Retextured ayelid ruins set
Oblivion » Modders Resources & Tutorials
Oblivion » Modders Resources & Tutorials
Added: 27/08/2011 - 05:43PM
Updated: 27/08/2011 - 05:49PM
Description
Last updated at 17:49, 27 Aug 2011 Uploaded at 17:43, 27 Aug 2011
This is a retexture of The complete ayelid ruins set(excluding roots and a few other small things.
i Used some stone from anvil with a altered vanilla wood floor texture.
Every peace should have been fully textured, but there is room for error, if you find any errors in one of the meshs(inconsistencies, missing textures, etc) please message me and i will deal with the issue as fast as i can.
Sadly i have not managed to generate a esm file with the peices imported, and with school i will most likely get to it.
Also, i am a part of the modding team Dynamic oblivion Which can be found here http://forums.dynamicoblivion.com/index.php. we are currently recruiting anyone who has skill in modding, texturing, voice acting, modeling, and scripting.
Feel free to use anything, just cite me Naruyamatoko and/or Bethesda if you use the meshes.
Special thanks to bethesda for the meshes and oblivion
Version History
1.0
Initial release
i Used some stone from anvil with a altered vanilla wood floor texture.
Every peace should have been fully textured, but there is room for error, if you find any errors in one of the meshs(inconsistencies, missing textures, etc) please message me and i will deal with the issue as fast as i can.
Sadly i have not managed to generate a esm file with the peices imported, and with school i will most likely get to it.
Also, i am a part of the modding team Dynamic oblivion Which can be found here http://forums.dynamicoblivion.com/index.php. we are currently recruiting anyone who has skill in modding, texturing, voice acting, modeling, and scripting.
Feel free to use anything, just cite me Naruyamatoko and/or Bethesda if you use the meshes.
Special thanks to bethesda for the meshes and oblivion
Version History
1.0
Initial release
