Oblivion

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shimeru

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About this mod

Updated to 0.9 thanks to feedback. Magic mod now available. This is an early beta release for testing purposes. It rebalances several aspects of the game to better suit... well, my own preferences, basically. Details are available in the readme. I recommend using all of the mods, of course, but they are designed to be modular. If you\'re using a conflict detector such as Timeslip\'

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Updated to 0.9 thanks to feedback. Magic mod now available.

This is an early beta release for testing purposes. It rebalances several aspects of the game to better suit... well, my own preferences, basically. Details are available in the readme.

I recommend using all of the mods, of course, but they are designed to be modular.

If you're using a conflict detector such as Timeslip's Mod Manager, you may notice reports that these .esps conflict with each other. In all such cases, this is a result of the same value being changed in both .esps.

I do not and will not alter creatures (except summons), AI, loot, player leveling, or leveled lists. I feel there are already mods out there that do so sufficiently. I recommend AF's level mod, Sagerbliv's creature balance, and G's or Tom Servo's loot mod -- all of these are compatible with my .esps. (Sagerbliv's has a minor conflict regarding the Dark Elf Ancestor Guardian, but it's pretty irrelevant -- mine is a bit higher in level than his, that's all.)

Once again, this is not a finished product -- it's here for those who'd like to help me test it.