Oblivion
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Maigrets

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MOD NAME:
Maigret's Vampire Bats

AUTHOR:
Maigrets
Version 1.0

DESCRIPTION:
This is a mod for the vampires and evil types or anyone who just likes bats.

Sorry about the less than great screen shots. They are older ones from when the mod was made a couple of years ago. Maybe I'll get some newer ones one day.

It adds three vampire bats that can be summoned for 60 seconds. Desmodus, a red male, is named after half of the zoological name for real vampire bats, which live in South America and a few other countries. They feed on the blood of livestock and sometimes eventually kill them. Luna is an orange female named after the moon and Vlad is another red male, who thinks he's a master vampire in disguise.

There's no quest. Just fight through Barren Cave, West of Cheydinhal near the waterfall, and find the Orb of Desmodus. The location inside the cave is shown in a screen shot. It was easy with vanilla, but not so much with OOO and MMM.

You will be granted a summoning spell and you can keep the orb as a decoration or drop it, whichever you like.

They all have poison touch spells which they will use and are resistant to fire and magic. I know vamps are supposed to be weak to fire, but let's say they've evolved. I forgot about that bit, actually and I'm not going to change it as this mod was made ages ago. They will be OK in Oblivion Gates.

They also level with the player, but are not essential and have no healing ability. They can be re-summoned at will.

REQUIREMENTS:
I have Shivering Isles installed but no assets from SI were used. Oblivion must be patched to 1.2 however as I used this version of the CS to create him.

INSTALL:
Extract the esp, meshes and textures to a temporary folder and check it out if necessary. Then move the files to your Oblivion Data Directory. Activate the esp and head for Barren Cave. If you've read the bit at the top you'll know where to go.

UNINSTALL:
Examine the folders to see which files to remove. This mod was made a long time before Martigen's Monster Mod went to a BSA and at the time I advised to leave the meshes and textures intact and just remove the esp. However, I doubt it will matter now.

Your saves won't be affected. Just answer yes to the message regarding missing content next time you load your game.

COMPATIBILITY:
There should be no incompatibility with any other mods as far as I am aware.

CREDITS:
Mr.Siika for the meshes, textures and sounds for the bat. Thank You.
Bethesda for creating Oblivion and the CS in the first place for us to use.
The CS Wiki and Bethsoft CS forum for various tutorials and valuable tidbits of information.

A big Thank you to The Vyper at the Beth CS forum for help with the scripts so I could have a multiple summons.

NOTE: My tutorial wasn't used for this mod though as the bats are summoned creatures and uses a different system altogether.

CONTACT INFORMATION:
My forum:
http://survivalinstinct.forumotion.com/

NOTE: Registration is required.

Email: [email protected]

PM here at Tesnexus except for tutorial support.  See below.

My Simple Creature Companion Tutorial can be found here:
http://survivalinstinct.forumotion.com/t24-my-simple-creature-companion-tutorial-for-t-e-s-oblivion

Supported only at the forum link above.  Sorry, registration is necessary to post.
Tutorial versions at other sites are not supported by me and are not up to date.

PERMISSIONS:
Please do not upload this mod in it's current or altered form anywhere else without asking me. Many of my mods have been translated into other languages and that's fine with me. I would like to know about it though.