Oblivion

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Created by

Alecu aka Cold Blood

Uploaded by

Alecu

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About this mod

Someone suggested in a comment on my previous mod that I should make something with long pants and here it is. I tried to make it stylish and sexy without being skimpy.

Permissions and credits
Name: HGEC Stylish Outfit
Version:
Date: 7/10/2011
Category: Weapons and Armor
Requirements: Oblivion Patch 1.2.0.416, HGEC Body mod
Author(s): Alecu aka Cold Blood
Source: http://www.tesnexus.com/downloads/file.php?id=39341

Description
===========
Someone suggested in a comment on my previous mod that I should make something with long pants and here it is. I tried to make it stylish and sexy without being skimpy.

Location
========
I made 2 locations just in case.

The first location is near Bravil North Gate inside the city and the other is in the Elven Garden District. See screenshots of location A, imperial elven garden, and location B, Bravil north Gate.
Now the items id's are: CBStylishOutfit 01000ED4, CBStylishOutfitBlack 01001C7E, CBStylishOutfitBlack2 01001C80, CBStylishOutfitYellow 01001C7D, CBStylishOutfitPurple 01001C7F, CBStylishoutfitBlue 01001C81, CBStylishOutfitRed 010015A9 for those that want to add them using the console.

Details
=======

I'm bored of the same standard mods so I made something different. I tried to keep a limit of skimpiness in this mod. All in all it looks ok to me.

Now I made a lot of things that you never see in other mods. Firstly I made new hands that appear more natural. They bend a bit weird in some poses but that can't be avoided. Next I modeled some pants almost completely with every detail such as wrinkles, stretches, stitches, pockets etc.

I made a detailed jacket too with a hemline, nice modeled collar, detailed sleeves etc.

I mostly started this because I was sick of people showing off their poser rips or other kind of rips in Oblivion. With a bit more help this can easily beat any poser stuff.



Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).




Incompatibility
===============
Probably mods that change the landscape so much that it puts something where the chests are normally located. It's not my fault for this and you as a user are responsible for your own stuff and mess. I added another location just in case.

Just deactivate these mods, save the game and activate my mod. Then you will see the chest. This is especially true to Better Cities.

Known Issues or Bugs
====================
I know the polycount is huge! I know that it clips sometimes. I know it doesn't bend properly in some poses! I know the textures aren't that detailed.

I like the textures as they are. Detailed texture don't work with complex meshes in oblivion. And normal maps are buggy too. I know very well I could have used normal maps but they don't work that well! I've tested it quite some times. It all depends on the mesh and in my case it's not too good.

History
=======

1.0, 2011/7/11 - Initial release.

Contact
=======

Tesnexus id: Alecu
ElderScrolls forums: Cold Blood
TesEyeCandy: Alecu
Email: [email protected]

Credits
=======

Thanks to Bethesda for creating Oblivion.
Thanks to Gizmodian for ideas and concept.
Thanks to Cenobite for ideas and concept.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to people that created the miracle program that is called Blender.
Thanks to myself for making this :P

Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Blender - http://www.tesnexus.com/downloads/file.php?id=12248
Photoshop - http://www.adobe.com/products/photoshop/
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
You have permission for public mods that can be found and downloaded by anyone or for strictly private use limited to yourself.
Under no circumstances do I agree with any parts of my mods being used for private releases or limited releases.
I don't want to be responsible, even indirectly, for other people wasting hours at a time, desperately searching
for a mod that might not even exist on the internet.