AFK_GardenPaths Resource
Oblivion » Modders Resources & Tutorials
Oblivion » Modders Resources & Tutorials
Added: 13/06/2011 - 11:09PM
Updated: 13/06/2011 - 11:12PM
Description
Last updated at 23:12, 13 Jun 2011 Uploaded at 23:09, 13 Jun 2011
AFK_GardenPaths
Version: 1.0
Date: 1/2/2011
Author: Dwip
Version 1.0 released 6/13/11
Overview
A set of stone walkways made from the vanilla doorstone objects. The set is modular, and contains pieces roughly modeled on the vanilla sidewalk meshes, with a few additions. Each piece includes an editor marker at ground level in the shape of the piece's collision mesh for easier placement in the CS.
Also included is a small esp file with a test cell (AFKGardenPathsTestCell) that shows how to place the path pieces.
Installation
Unpack the contents of this archive to your Oblivion/Data folder. You will need to add each mesh (located in Oblivion/Data/Meshes/Dwip/AFK_GardenPaths/) to your mod manually.
Credits
Doorstone meshes and re-used sidewalk collision by Bethesda. All further edits by Dwip.
Licensing and Legal
Please do with the meshes herein as you will - they are a modder's resource meant to be used freely. This includes redistribution as part of your own mods, modification of these meshes, and creation of new meshes based on these. All I ask is that you give me credit for my work.
Contact
Bethesda Softworks Forums: Dwip
TES Nexus: afk_dwip
Version History
Version 1.0 (1/2/11)
Version: 1.0
Date: 1/2/2011
Author: Dwip
Version 1.0 released 6/13/11
Overview
A set of stone walkways made from the vanilla doorstone objects. The set is modular, and contains pieces roughly modeled on the vanilla sidewalk meshes, with a few additions. Each piece includes an editor marker at ground level in the shape of the piece's collision mesh for easier placement in the CS.
Also included is a small esp file with a test cell (AFKGardenPathsTestCell) that shows how to place the path pieces.
Installation
Unpack the contents of this archive to your Oblivion/Data folder. You will need to add each mesh (located in Oblivion/Data/Meshes/Dwip/AFK_GardenPaths/) to your mod manually.
Credits
Doorstone meshes and re-used sidewalk collision by Bethesda. All further edits by Dwip.
Licensing and Legal
Please do with the meshes herein as you will - they are a modder's resource meant to be used freely. This includes redistribution as part of your own mods, modification of these meshes, and creation of new meshes based on these. All I ask is that you give me credit for my work.
Contact
Bethesda Softworks Forums: Dwip
TES Nexus: afk_dwip
Version History
Version 1.0 (1/2/11)
- Initial public release.
