HGEC Rogue Armor by Alecu aka Cold Blood
Oblivion » Armour
Added: 11/06/2011 - 01:58AM
Updated: 06/11/2015 - 04:15PM

1,056 Endorsements

1.0a Latest version

22,923 Unique D/Ls

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Uploaded by Alecu


Last updated at 16:15, 6 Nov 2015 Uploaded at 1:58, 11 Jun 2011

Name: HGEC Rogue Armor
Version: 1.0a
Date: 6/10/2011
Category: Weapons and Armor
Requirements: Oblivion Patch
Author(s): Alecu aka Cold Blood
Source: http://www.tesnexus.com/downloads/file.php?id=38869

A new rogue like armor.It is pretty detailed and very realistic looking. This makes it quite unique.This is probably my best armor mod so far. Sorry for the simple name.

NEW: For Skyrim I made a new improved standalone version available here: http://www.nexusmods.com/skyrim/mods/71178/?

At the Bravil North gate inside the city. Its inside the city a bit far from the north gate.

This was just a random idea that I got from kjkirimi's character. It was vague at first but as I worked on this more and more ideas just kept popping until each part of the armor had enough details and it was perfectly balanced.

I'm pretty good with modeling so I was able to model really detailed clothes. Most of the clothes parts have a lot of deformations. For example the boots and the jacket.

It is mainly a pirate like outfit. I am very busy with university so I won't be able to provide other variations such as bigger boobs or high heels right now. If I get another idea I will work on that one and forget about this one or else my enthusiasm will die and it will be very hard to do things like this.

I decided to keep the textures rather plain without too many decorations in favor of realism. There is nothing that can be done about this. If you add to many decorations to the outfit then the shape of the outfit will lose the modeled details or they won't be as obvious. But I was never a big fan of extremely decorate stuff.

I also made a necklace. It is actually extremely detailed but only from a closer view. And the details are different. I don't know why but I always add some jewelery to my stuff.

The boots are pretty cool too. I guess with a bit more practice this could have made a pretty decent poser model, not that I like Poser at all and Poser related stuff

I also tried to limit skimpiness. I didn't reveal the belly and I left the skirt a bit bigger than a miniskirt. I also added something underneath the skirt.

Pretty much every combination in this is unique.

I recommend turning on ambient occlusion in the driver settings if you have an Nvidia card. I will make a big difference!! And the character in the screenshots can be found here:


1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.
3. Copy files to (install folder)\Oblivion\Data\
4. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

This probably doesn't work with Better cities. Just deactivate the plugin,get the armor and then deactivate it again. I don't even want to begin to search every modified region to place the armors exactly. It's not a very big deal so for now I won't bother with it.

Known Issues or Bugs
Some clipping issues here and there. The models themselves are extremely complicate and detailed.

1.0, 2011/6/10 - Initial release.

Tesnexus id: Alecu
ElderScrolls forums: Cold Blood
TesEyeCandy: Alecu
Email: lui_alecu@yahoo.co.uk


Thanks to Bethesda for creating Oblivion.
Thanks to kjkirimi for ideas and concept.
Thanks to Gizmodian for ideas and concept.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to people that created the miracle program that is called Blender.
Thanks to myself for making this :P

Tools Used
Blender - http://www.tesnexus.com/downloads/file.php?id=12248
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Photoshop - http://www.adobe.com/products/photoshop/
Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp

You have permission for public mods that can be found and downloaded by anyone or for strictly private use limited to yourself.
Under no circumstances do I agree with any parts of my mods being used for private releases or limited releases.
I don't want to be responsible, even indirectly, for other people wasting hours at a time, desperately searching
for a mod that might not even exist on the internet.