OBLIVION
Nice To Meet You - A Robust and Realistic NPC Naming Engine by Syclonix
Oblivion » Immersion
Added: 04/06/2011 - 04:06AM
Updated: 30/08/2011 - 10:13AM

229 Endorsements

1.13 Latest version

3,827 Unique D/Ls

5,355 Total D/Ls

40,524 Total Views

Uploaded by syclonix

Description

Last updated at 10:13, 30 Aug 2011 Uploaded at 4:06, 4 Jun 2011

========================================
Nice To Meet You
A Robust and Realistic NPC Naming Engine
========================================

Version: 1.13
Author: Syclonix
See More Mods by Syclonix:
http://www.tesnexus.com/modules/members/index.php?id=59982

*** PLEASE READ ***
This mod may cause a C++ run-time error if you play the game with it for too long. This is caused by a limitation of the number of strings that OBSE can store. If you encounter this error, please disable the mod, save your game, then re-enable the mod. This is a temporary solution to the problem. Unfortunately, there is no work around at the moment.

Description
-----------
Isn't it strange that you psychically know every NPC's name in the game?
Nice to Meet You is a realistic NPC Naming Engine which adds another
layer of immersion to the game by allowing you to differentiate
strangers from acquaintances, and even acquaintances from fellow guild
members! How strangers and friends are differentiated is completely up
to you. For example, you can have all strangers named by their race,
acquaintances named by their name and class, and fellow guild members
named by their name, guild, rank, and class. You can even choose to show
the services each NPC offers (e.g. merchant, trainer, armorer,
recharger).

For those who want something more immersive, Nice To Meet You includes
several fully configurable realism features such as forgetting the names
of NPCs you don't interact with regularly, permanently memorizing names
of NPCs you do, hiding the names of all NPC's you haven't met yet, and
even the ability to identify dead NPCs.

Putting it all together makes for a more enjoyable and immersive
gameplay experience when interacting with Oblivion's native inhabitants.
Did I mention there are a jazillion customization options? Don't worry,
the mod comes pre-set with recommended defaults for the best gameplay
experience.


Requirements
------------
This mod requires Oblivion Sript Extender v0020 or higher. Get it here:
http://obse.silverlock.org


Frequently Asked Questions
--------------------------
1. Will this mod mess up my save game?
Nope. All changes are automatically reverted when the mod is
deactivated.
2. Will this mod conflict with any quests?
Nope. Oblivion and (user-created mods) refer to NPCs by their
FormIDs, not by their in-game names, so this mod won't interfere with
your quests or anything like that.
3. Will this mod work with NPCs from other mods?
Definitely. There's even an option to show user-created classes for
NPCs.
4. Will this mod slow down my game?
Nope! I've written it to be very efficient and I've benchmarked it
several times. The results show no difference in frame rate while
using the mod.


Installation
------------
1. Copy all files to C:\Program Files\Bethesda Softworks\Oblivion\Data
2. Start Oblivion Launcher, click Data Files, check the .esp file(s).
3. Optionally, configure the settings in sycNTMYSettings.ini


Upgarding
---------
If you are upgrade from v1.00 to v1.10+ make sue to delete the old
sycNiceToMeetYou.ini in your Oblivion\Data\ folder.


Uninstallation
--------------
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.


Known Incompatibilities
-----------------------
None, except for Reneer's NPC Name Mod.


Version History
---------------
1.13, 06/22/2011
- Minor bugfix when displaying services for unknown NPCs.
1.12, 06/18/2011
- Fixed an unknown mod conflict causing "" to appear.
1.11, 06/17/2011
- Removed debug messages from showing in console.
1.10, 06/10/2011
- Added option to exclude Player Factions from other mods from showing.
- Added an exceptions list for generically named NPCs
- Added several options on how to handle generically named NPCs
- Fixed how NPC names are displayed in the Dialog, Barter, and
Persuasion windows.
- Fixed typos in the INI Settings file.
- Fixed classes not being properly included/excluded.
1.00, 06/03/2011
- Initial release.


Credits
-------
- All credit goes to Reneer for his NPC Name Mod which was the
inspiration for this mod.
- A big thank you to shadeMe who taught me how to script.
- Another big thank you to scruggs and the OBSE team for making this
mod and many others possible.
- Thank you Bethesda for the best game ever.