Oblivion

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Created by

Ubiquitous Landshapes Council

Uploaded by

David Brasher

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About this mod

The area to the west of Kvatch has been warped by the thinning of the veil between Tamriel and Oblivion. The fires and rampaging daedra have left their mark.

Requirements
Permissions and credits
Mod: Ubique Landshapes - Kvatch Devastation 1_0
Game: TES IV: Oblivion
Authors: The Ubiquitous Landshapes Council
Release Date: 5/11/11
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CONTENTS
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1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
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1. INFORMATION ON THE MOD
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The area to the west of Kvatch has been warped by the thinning of the veil between Tamriel and
Oblivion. The fires and rampaging daedra have left their mark.

This landscape mod drastically changes 30 exterior cells in the area to the East of Kvatch.
Things from Mehrunes Dagon's realm of Oblivion often appear next to Oblivion gates. You will see sometimes
see boulders, spikes, lava rock, and Oblivion plants next to Oblivion gates. When Kvatch was destroyed,
so many Oblivion gates were open for so long that quite a bit of Oblivion bled through into Tamriel, and
the Oblivion part won.

The grass, trees, and bushes are all scorched. Much of the ground is covered with lava rock.
The native rocks have been blackened by fire and many grey Oblivion rocks with strange shapes have appeared
on this unfortunate piece of ground. Scraggly grey Oblivion grass, Bloodgrass, allergy-causing Spiddal
Flowers, and vicious Harrada Vines are now growing in the hopelessly damaged soil of the Imperial Province.

Worse than all that is the daedra that now freely roam the countryside. This county is definitely
not the sort of place where most people would want to have a player-owned home.
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2. Installation
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Back up your distantlod files before mod installation.

Extract (decompress) the .esp and distantlod files to your Oblivion directory,
the default is: C:\Program Files\Bethesda Softworks\Oblivion\Data\
Mark the box next to the plugin in your mod manager.

Alternately, extract someplace else. Then move the .esp and distantlod files to Oblivion\Data.
Mark the box next to the plugin in your mod manager.
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3. Version History
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V 1.0 5/11/11Initial release.
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4. Conflicts, Known Issues, and Troubleshooting
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"Ubiquitous Landshapes: They are everywhere you want to be!" (In other words, if you want to
build a new mod, or install a mod that you downloaded, sorry dude, you are gonna have a conflict. Maybe
you just shouldn't build mods or download mods. You have Ubiquitous Landshapes. What else do you need?)

Conflicts: This mod conflicts with all other mods. (This is a landscape mod! What did you
expect?)

Lag: This mod will cause lag on many computer systems. (This is a landscape mod! What did you
expect?)

Aesthetics: You might think this mod is ugly and that the game looked nicer without it. What
a strange attitude!

As you can probably tell by now, if you have read this far, this is a joke mod. (A very large
and highly-wrought joke mod that is intended to meet high quality control standards, but a joke mod none the
less.)

The Ubiquitous Landshapes Council is in no way affiliated with the Unique Landscapes Project and
that organization is not responsible for the shenanigans engaged in by the makers of this mod.

If you locate a bug, contact The Ubiquitous Landshapes Council on TES Nexus so that the situation
can be examined so that the bug can hopefully be fixed.
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5. Copy Status and Credits
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Credits:
The Ubiquitous Landshapes Council for building the mod.
Bethesda for making Oblivion in an open format anyone can mod.

Copy Status:
Public Domain with proper attribution. Feel free to modify this, share this, or use it in whole or
in part in another mod, just so long as you mention the Ubiquitous Landshapes Council in your credits.

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