OBLIVION
Intelligence and Skill dependant Magicka by retakrew7
Oblivion » Gameplay Effects and Changes
Added: 03/04/2011 - 09:24PM
Updated: 22/04/2013 - 09:55PM

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Uploaded by retakrew7

Description

Last updated at 21:55, 22 Apr 2013 Uploaded at 21:24, 3 Apr 2011

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Requirements:
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- Oblivion.esm
- OBSE (newest version if possible)



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Installation:
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- download
- extract to your Oblivion/Data folder
- enable either through the launcher or with OBMM



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Formula for the additional Magicka Boost dependant on your Casting Skills:
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((Alteration + Conjuration + Destruction + Illusion + Mysticism + Restoration)/600)^3)*600


- at the start you will only have a small bonus about ca. 20 Magicka if you have all magic skills as major skills
- with all skills at 100 you will have additional 600 Magicka
- this will further increase exponentially if you somehow get your skills over 100



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Formula for the Magicka Multiplier dependant on your Intelligence:
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((Intelligence/100)^2)*1,5


- with low Intelligence you will have a really small amount of magicka (multiplier < 1)
- with an Intelligence of 82 you will have your normal amount of magicka
- with 100 Intelligence you will multiply your magicka with 1.5
- this will increase further if you get you intelligence over 100



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WARNING:
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- this effect will stack with 'fwLeveledMagicka' and it is NOT recommended to use both

- however, using both will NOT crash your game


IF you are using 'fwLeveledMagicka' with 'Intelligence dependant magicka'(and have it currently enabled) please:


- download the fwUninstall-Package
- extract to your Oblivion/Data folder and overwrite existant files
- start oblivion
- load your savegame
- wait until you cannot see the multiplier section of leveled magicka in your ability/disease section
- make a new save
- exit oblivion
- disable the 'fwLeveledMagicka.esp' either through the launcher or with OBMM