Oblivion
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Tghsmin

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tghsmin

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About this mod

This is upgraded version of Companion share recruit v3.

Permissions and credits
======= v4.03L update ========
max companion number is increased up to 9.
more stable for obse0020
ShiveringIsles dialog problem fixed.



======= v4.03k update ========
Saving game crash problem is fixed.

=============================
This mod is specially designed for combat for several companions.
This mod provides several options for companion to survive
and allow player to fight freely without hitting companions by mistake
so player can figth more aggressively without worry about companions.
(Deadly Reflex critical shot can be neutralized for companions. (I tested with version 5)).
and also prohibit companions from fight each other.
This mod doesn't use GetDistance function in order to save frame rate during in combat.
Please see attached manual for details. (I'm afraid I wanted to write good manual but this was beyond my ability).

Bugs Fixed & New Features
1. Command Key was stopped working after Lockpicking command during in combat. This is fixed.
2. Game was crashed after repair command when companion has broken armor or weapon. This is fixed. broken armor or weapon will be repaired normally.
3. Lockpicking AI is improved.
4. Companion will not change his/her armors or weapon after sharing inventory.
5. If companions is merchant or trader, player can use this service.
6. Even though companions is respawned, his or her party role will be recovered normally.
7. Companions are protected from player's attack.
This only works when player is weapon out.
However this is not perfect solution because this mod determines the target of player with crosshair reference but system actually determines the target by attacking animation.
For example, assume that two companions and player are in a line. It means player is looking first companion and second companion is behind the first comapnion and player is attacking the first companion then second companion may be attacked and damaged. This is because crosshair reference is first companion but attacking animation actually hits the second companion.
Here is one more limitation. Many mods provide touch spells (for example, pos mod). Touch spell will not working if player is weapon out because systems regards touch is also one of attacking actions.

Features Summary
1. Player can recruit up to maximum 5 companions.
2. Companions can be healer, buffer, Lockpicker or Looter according to their own skills.
3. Healer can cast heal to companions and player.
4. Buffer can cast spells to companions and player.
5. Player can also cast heal to companions if player has Convalescence in spell book.
6. Player can config private spells for each companion.
7. Companions cannot attack player or other companions.
8. Companions are protected from player¡¯s attack.
9. Player can call horses for companions and give mount and dismount commands.
10. Player¡¯s and companions¡¯ horses cannot combat.
11. Player can assign a chair or bed and give sitting, eatting, or sleeping commands.
12. Healer and buffer can drink socery potions whenever their magicka is below 50%.
13. Companions need food or dirnk to satisify their hunger.

Credit
I'm greatly thanks for original author TalkieToaster.
http://www.tesnexus.com/downloads/file.php?id=3066