OBLIVION
SDR - Sneaking Detection Recalibrated - Enhanced Edition by saebel
Oblivion » Gameplay Effects and Changes
Added: 02/03/2011 - 12:40AM
Updated: 20/03/2015 - 10:55PM

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Uploaded by saebel

Description

Last updated at 22:55, 20 Mar 2015 Uploaded at 0:40, 2 Mar 2011

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EXTRA HUGE ANNOUNCEMENT!
Series 8 is now officially out of Beta!
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Sneaking Detection Recalibrated (SDR)
Voted FILE OF THE MONTH on the Oblivion Nexus for April, 2012
Category: Gameplay Effects and Changes (Stealth/Detection/Magic/Combat)

This mod re-calibrates the system for detection, sneaking, and nearly everything related to it.  And by "re-calibrate", I mean a complete page one rewrite of the whole freaking system

Features includes:
- A completely rewritten detection formula that replaces the default Oblivion formula, built into an efficient OBSE plug-in.
- Immersive features, such as transparent sneaking NPCs, dynamic night-eye shaders, alternate detect life shaders, and new perks.
- New NPC AI detection behavior changes including using detection magic (night-eye/detect life) and a custom version of SM Combat Hide built in.
- New spells/effects for blindness, deafness, muffling.
- Revamped sprinting / movement / fatigue options.
- Alternative ways to "skill-up" when sneaking, including points for undetected clean kills.
- Revised rules on how invisibility works when it comes to detection, torches, and light spells.
All of these features and much, much more...

Major benefits compared to other stealth overhauls:
- SDR does not modify any skills, making it compatible with all leveling mods, including Oblivion XP.
- Works out of the box with the default settings, but can be customized with a "Tweak".ini file.
- To help with tweaking, SDR comes with a massive Player's Handbook that covers all the settings and new game mechanics.

- A Modder's Resource Pack that allows 3rd parties to design mods that can interact with SDR and utilize its new features.
- A full blown website as well as a Bethsoft support forum to answer all of your questions, and then some.
- Designed to be as compatible with as many other mods as possible.  For a complete break down, see the Mod Compatibility page.

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About Performance Improvements
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Prior to series 8, SDR had a reputation for poor performance and dragging down FPS.  There have been many changes in Series 8 that address these issues.  During development, I made sure my load order was heavy with performance hitters, including OCR+Better Cities+UL+LOD+REVWD+Children of Cyrodiil+TIE+MOO+graphics overhaulers, etc.  Despite all of that content, I rarely drop below 20 fps, even if I'm in the center of an Open City town and there is heavy traffic. Out in the wilds, FPS is usually 20-40 FPS, sometimes higher, which reflects more on the environment changes than it does SDR. In the Imperial City I get around 20-30 FPS in the market district when it's busy, same with the Arboretum. The other districts tend to run 45 FPS +, sometimes up in the 60s. Interior cells are no problem at all now, usually running anywhere from 45 to 75 FPS.

So if performance has been an issue for you in the past, try the new SDR and let me know how it goes for you.

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Included / Required / Recommended / Optional files
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Included in SDR installation package:
Night-Eye Shader Switcher v5.1
Sound Commands v4.0
Although you do not need to download the above, please endorse them when you get a chance.

Required:
Oblivion/Shivering Isles Patch 1.2.0.416 
Oblivion Script Extender (OBSE) v21+

Recommended:
Unofficial Oblivion Patch 

Optional:
Custom Spell Icons 
SDR OBME additions
(note: Custom Spell Icons currently conflicts with SDR OBME Additions, so only pick one)
Enhanced Music and Control 2
(a more advanced alternative to Sound Commands)

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INSTALLATION INSTRUCTIONS:
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IMPORTANT:
If you are updating from any version prior to 8.2.2, you should completely uninstall the old version, do a clean save without SDR loaded, and then install the new version of SDR.  Otherwise bad things happen.

I highly recommend reviewing the version change log before deciding to install/update.

Installation Instructions

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Future Development Plans / Other Languages
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Other than bug fixes and compatibility patches, there will be no further creative development of this mod.
There are no plans to adapt SDR for Skyrim.

If you are interested in translating SDR into another language, please send me a private message.

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Credits, Contact, Legal/Permissions
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Special thanks to the following for donating code or granting permission to use their work:
Abo, Andalay Bay, Deathless Aphrodite, Haarvest, JRoush, Kuertee, Kyoma, Migck, Pacific Morrowind, Reneer, Scanti, Sky Captain, Strategy Master, Scruggs, and many more.
Full Extended Credits
Contact / Legal / Permissions