Oblivion

About this mod

Dibella\'s Watch adds an entire new continent to Oblivion. It comes complete with a major city, castles, towns, villages, farms, monasteries and all the good stuff that makes up a Medieval landscape. There\'s also fighting to be had and quests to be made! This is beta still, but very much playable.

Requirements
Permissions and credits
Translations
  • German
DIBELLA'S WATCH
Gods and Mortals

By Antiscamp, Version 1.0



THE VÄSTHELM EXPANSION FOR DIBELLA'S WATCH IS DOWNLOADABLE HERE



It was said that the Goddess of Beauty and Love herself created the Island. She created it for all the enemy races and fighting factions of Tamriel; as a haven in peace and tranquility, where all petty grievances would be forgotten, and there would be no cries of war and no clash of arms. She painted Her island like a piece of art. She made it with lush forests, streaming rivers and fertile farmlands; She raised mountains in the north and in the west, made beautiful islands and painted endless plains. She made the land for a beautiful people who She drew from all the races of Tamriel.

The People of the Goddess worked the land and erected great buildings and monuments; they explored, they learned and they grew in numbers. Their achievements were many and their society grew strong, although the road ahead was sometimes rocky and rough. The Island of the Goddess became the Paradise in Tamriel that the Goddess had planned for. Indeed as close as could be with mortals and not gods running it.

But in the far west, the snake in paradise raised its head. The dark Deadtree Clan formed its black legions and stormed down from its prison in the mountains; to conquer, to pillage and destroy the peace She had installed. Angered and spurred by their devilish gods, they broke through, grew their numbers, raised their barbarian banners and set the march east to destroy civilization and beauty once and for all. Dibella's beautiful island was about to be torn by war and fire.



REQUIREMENTS

REQUIRED: Oblivion and the Shivering Isles expansion as well as the latest official patches. Dibella's Watch also requires OBSE to be run (http://obse.silverlock.org/). OBMM is required to set the load order of the files (http://www.tesnexus.com/downloads/file.php?id=2097). Referr to the documentation of those utilities for issues regarding them.

Tips: OBSE ELYS (http://www.tesnexus.com/downloads/file.php?id=16622) is required for the silent voice, but comes with only an eight second file for silent voices. Since this mod involves a lot of written dialogue, you might want to use the longer silent voice file which is also supplied with this mod in the "DWOptional" folder. Copy the file to your Oblivion/Data/OBSE/Plugins folder. This will replace the eight second file with a twenty second. Backup the original file in the folder by renaming it.

RECOMMENDED: HGEC Body format for female characters (http://www.tesnexus.com/downloads/file.php?id=15802), Robert's Male Body for male characters (http://modsreloaded.com/roberts-male-body-5) and Coronerra's Skeleton (http://www.tesnexus.com/downloads/file.php?id=27945) are all highly recommended, though not strictly required. Some clothing and armour items will work best with these mods installed.



INSTALLATION

1. Unzip all the contents of the downloaded .zip-archive to your Oblivion/Data folder.

2. Use OBMM to activate ALL the .esm and .esp files that come with the mod. There are three of them. DibellasWatch.esm, DWAnvilTransport.esp and DWInGameMap.esp. Use that load order. All of them are required to play the mod.

3. The Load Order is important. DibellasWatch.esm NEEDS to be loaded as the first file right after Oblivion.esm. Use OBMM to arrange this.



STARTING OUT

There is boat transport to Dibella's Watch from Cyrodiil. Go to Anvil and speak to the Orc at the docks, and he'll take you by sea transport to the island and you'll land at the docks at Port Zerrva. You can also talk to the female orc near the Floating Bloat at Imperial City Waterfront for transport to Port Constanze in Dibella's Watch. There are captains at the docks in those towns in Dibella's Watch who can transport you back to Cyrodiil too when you wish to leave Dibella's Watch.

To start the main storyline quest, travel to Shardville which is already marked on your map when you arrive in Dibella's Watch. you will either be approached by a Deadtree warrior who will start conversation with you, or you can search by the Governor's body to find a note that starts the main questline.

The continent is large and there is a lot to see and do; so you might want to start out with some exploring before you tackle the main quest, but it's your choice. The eastern parts of the continent are quite safe, with few enemies, but the further west you get, the more dangerous the land becomes. Dibella's Watch will require a well-established and experienced character to tackle the beasts of the west and the main storyline.

For more quests outside the main storyline, there's a list of all the quest-givers in Dibella's Watch.



MORE STUFF

If you liked Dibella's Watch, also check out these additions for it:

Dibella's Watch Alternative Start: http://www.tesnexus.com/downloads/file.php?id=40143
Dibella's Watch CM Partners: http://www.tesnexus.com/downloads/file.php?id=39971

Now, there's also a better in-game map to be downloaded as an Optional File. This map was kindly created by Xtudo.

Gruftikus has kindly been working on LOD and created a much better LOD generation for Dibella's Watch. Check it out here: http://www.tesnexus.com/downloads/file.php?id=40549

Also, check out the official German translation of Dibella's Watch by Tamira: http://www.tesnexus.com/downloads/file.php?id=40171 There are also Japanese and Russian translations of this mod being worked on.


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