Oblivion

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Last updated

Original upload

Created by

pierrejaquet

Uploaded by

hazarks

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Safe to use

About this mod

Okari temple is a player house with a lot of features: jail (Where you can send people), chapel, chambers, onsen, jacuzzi, gardens, labyrinth, mines, flodded areas, okari guards, sexy maid, caves, russian blacksmith and a lot of SeCreTs. You will also gain new spells and new items.

Permissions and credits
Description
===========
Okari temple is a player house with a lot of features: jail (Where you can send people), chapel, chambers, onsen, jacuzzi, gardens, labyrinth, mines, flodded areas, okari guards, sexy maid, caves, russian blacksmith and a lot of SeCreTs.
You will also gain new spells and new items.


NEW HD demo



Details
================

Look at the screenshots.

-reuasable oblivion gate:
you can return in oblivion whenever you want even after you finished the main quest.

-a quest to gain new powers.

-ayleid teleportation station;
you can travel instantly to all cyrodiil towns.

-Daedric temple:
you can travel instantly to all the daedric sanctuaries with the items required for the quests.


-Okari temple jail:
You will gain the a spell to send NPCS and creatures into the okari tower jail. Have you ever dreamed to send an imperial guard in jail with two ogres and see what will happen ?
There are 16 differents cells. You can also transfer the prisonners to from and to any cells and organise jail fight.

-Enchanted Desk:
Can duplicate objects.


-Okari magic boots:
if you equip them while in water you will fly. ( watch screenshots for proof)

-Directors chests:
They are protected by a powerfull magic. if someone try to steal something from it they die.

-Garbage system:
You can now throw all your garbage into the new garbage system and look it disappear with a nice effect.

and a lot more cool stuff i don't remember ^^'


History
=======
original author has stopped project.


Okari temple v18
-added hidden areas with plenty of new items.
-added landing area for dragons.
-added bar and barmaid.
-added new "quest" to access the temple.
-added slaugtherhouse ( the access is in the kitchen ), you can now smash sheeps, yay.
-The onsen has been pimped and will now heal you.



Okari temple v17
-removed useless quest at the beginning
-fixed the maid hair problem ( no more missing hairs )
-changed the default race of the guardians to golden saints and dark seducers
-added some items.
-added kitchen.
-added new creatures.

okari temple v16
-The temple is now guarded by ogres
-Added quest to gain the temple
-Added new item: Evil pearls
-added new chambers
-The dome area is now entirely flooded ( You can control the flood level with a level )
-The temple is now attacked by bandits.
-Added a lot of stuff ( decorations )
-added level-up potions
-added fishtanks

okari temple v15
-Changed water settings in caves ( water is clearer underwater )
-Added teleport spell to okari temple
-Modified the doors in the caves so that they are easier to activate
-Fixed pathgrid issues in the caves
-added some stuff here and there

okari temple v14
-added new caves
-added a reusable oblivion gate ( see videos )
-added some stuff here and there

okari temple v13
-added daedric princes temple
-Added ayleid teleportation station
-Scripts bug fix
-added stuff to the temple onsen.

okaritemplev12
-added new decorations to the interiors(gold and black)
-guards will now sleep naked


patchv11dot4
-Totally fixed xedillian thanks to tes4edit
-added garbage system
-new areas
-minor bug fixes

patchv11dot3:
-fixed script errors with magic desk
-guards are more agressive
-you will now be able to loot prisonners and release them


patchv11dot2: minor bug fix

v11: fixed xedilian bug, fps improvements, added real water in the thermal sources, more lights, added magic boots, new spells, pimped areas, new quests....and a lot of things.

v11dotpatch: fixed some script errors and fixed the messed up activatots in SI.

v10: Fixed a huge error. v10 reactivate all the deactivated buttons in SI.

v9: Renforced security in jail area (pathgrid and subspaces errors ), fixed bug in guard AI, deleted floating objects, fixed bug with dungeon and execution area doors.

v8: fixed everything.

v7: fixed pathgrid problem in chambers, added display cases, Creatures are not anymore able to escape, fixed bug in send to jail script.

v6: did not fixed the maid cothes ^^'

v5: fixed the water meshes



Credits
=======
Thanks to Phitt for the Fishtanks http://tesnexus.com/downloads/file.php?id=13542
Thanks to pufthemajicdragon for the jacuzzi http://tesnexus.com/downloads/file.php?id=21878
Thanks to liquidgraph1, Leo Gura for all the lost spires ressources http://tesnexus.com/downloads/file.php?id=12997
Thanks to aisis for the AST royal set:http://www.tesnexus.com/downloads/file.php?id=23614
Thanks to brendan62 for his (hammerfel) race.
Thanks to texian for the water meshes.
Thanks to Sinblood for the necrostaff.
Thanks to Visman for the skeleton chair.
Thanks to all the people I forgot to thanks ( PM me if I forgot you ).
Thanks to pierrejaquet for creating the original mod.


Tools Used
==========

TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://wrye.ufrealms.net/Wrye%20Bash.html