Oblivion

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SubRosa_Florens

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SubRosa_Florens

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About this mod

Witchcraft allows you to play as a Witch. You can summon the animals of the forest to fight for you, and will not be harmed by them in turn.

Permissions and credits
Witchcraft v1.3

-by SubRosa_Florens
[email protected]

This mod Requires the Shivering Isles expansion, as it uses some of the conjuration effects for SI creatures.

Tired of always being attacked by animals while you are trekking through Cyrodiil? Have you always wanted to summon wolves or bears to fight for you, instead of those foul daedra and icky undead? Have you ever wanted to play a character who was a shaman/druid/witch, that is a protector of the natural world? Then this mod is for you.

Witchcraft adds the ability to conjure the following animals: Wolves, Timber Wolves, Boars, Lions, Black Bears, Grizzly Bears,and Spriggans. This is by both spells and scrolls. If you start the game with Conjuration as a Major skill, Summon Wolf will be one of your starting spells. The mod also provides new Bound Armor and Weapon spells, coming in three grades of power. The first is equavilent to leather armor and iron mace, the second to elven armor/mace, and the third to glass.

You will find that natural forest predators (wolves, lions, bears, etc...) will not attack you. However magical creatures such as imps, trolls, etc... are still hostile. So are quest-related predators, such as the Shadrock bears or Aleswell animals. You will also find that deer will not flee from you.

There is a new NPC named Morcant who lives east of Belda. You will start the game with the location of her cottage marked on your map. She sells the summon scrolls and teaches all the spells. She also has two spell tomes for sale that will teach you to spellmaking and enchantment. Among her other books is The Witches of Cyrodiil, which explains what Witchcraft is all about. She is also a conjuration trainer, magic item recharger, and sells alchemy ingredients.

There is a hollow tree stump added to the exit of the Imperial Prison Sewer, just to the left after you step outside Within you will find a Summon Wolf Spell Tome.

Finally it modifies the Witch class and makes it playable.

If you go to the Shivering Isles, you will find that some of the creatures there can no longer be summoned. The creatures affected are: Voracious Hunger, Replete Shambles, Mangled Flesh Atronach, Torn Flesh Atronach, Stitched Flesh Atronach, and Sewn Flesh Atronach. The spells to summon the fist two have been tweaked to summon the next most powerful version of Hunger or Shambles. The Flesh Atronach summoning spells have been tweaked to summon one of two new versions of Flesh Atronach, regular and Greater. So there is no impact on SI playability.

Installation:
Simply copy the contents of the data file to your Oblivion\data folder. When you start Oblivion, select the Witchcraft mod.




Version History:
1.3 -
Fixed a few typos in the Witches of Cryodiil book. I also created an .Omod version.

1.2 -
Fixed a bug which was preventing Grizzly Bears from being summoned.

1.1 -
Changed the paw icon for summoning spells to one more visible.
Changed the Bound Witch Armor textures back to those of the original Pit Armor from the vanilla game.
Changed the Bound Mace texture.
Made Morcant's Cottage owned by Morcant, so taking things there is stealing.
Removed the Forest Friend Amulet, and replaced it by directly making animals part of the Player faction.
Add Spellmaking and Enhantment spells.
Went through SI summoning spells to make sure none were summoning forest animals. Created two new Flesh Atronachs to replace missing summon atronachs.


1.0 -
Original Release