Nonyxia Cheetah Race by KitsuneMitsukai
Oblivion » Races, Classes and Birthsigns
Added: 10/01/2011 - 09:27PM
Updated: 19/02/2015 - 08:31PM

188 Endorsements

1.2 Latest version

3,288 Unique D/Ls

9,068 Total D/Ls

57,073 Total Views

Uploaded by KitsuneMitsukai


Last updated at 20:31, 19 Feb 2015 Uploaded at 21:27, 10 Jan 2011

Coolsims hair update!
Lucha has graciously given permission to use the Coolsims hair converted for use in Oblivion. The new file (Nonyxia Coolsims Expansion) is compatible with both Regular and Ghostly versions, as well as your previous saves. Look at the screenshot if you want to know what the hair looks like.

Basic description
Nonyxia come in 3 different forms, 1 of which has 2 variations.

There is a version that is not very beastly at all, and only has ears and a tail. It uses whatever textures you have installed for Imperials, so don't talk to me about missing body textures. It uses the Ren's head mesh and texture, and works well for either gender.

There are 2 versions that are beastly, but use the human head mesh. One has pink lips and uses the human head mesh, which is better for females. The other has slightly more tawny lips and uses Ren's head mesh, and is better for males or tougher females.

The last version is also beastly, but instead uses the Khajiit head mesh.

The races have 45 glowing eye options and 66 hairstyles, some of which are also available as two-toned. I have given all hair and eye options to all races and genders. Because of this, some eyes will look weird on different races, and some hairs will clip with the Khajiit headmesh. The only exception is that the humanoid races don't get the 3 Khajiit hairstyles given to the beastly Nonyxia.

Basic make-up of the race:
Before you get on me that the races' stats are overpowered, keep this in mind: The low Personality is also accompanied by across-the-board negative dispositions with every race, especially Khajiits. You might be attacked randomly on the streets.

As for the racial powers, the majority are toggle effects, so you can choose not to use them.

Base stats of all races and genders:
Strength: 40
Intelligence: 40
Willpower: 40
Agility: 50
Speed: 55
Endurance: 30
Luck: 50
Personality: 15

Racial Bonuses:
Athletics +10
Sneak +10
Alchemy +5
Armorer +5
Blade +5
Acrobatics +5
Security +5

All forms of Nonyxia abilities:
Toggleable Night-eye
Toggleable Detect Life (100 feet)
Foreign Immune System: Weakness to Disease 100%

Non-beastly Nonyxia only:
Lucky stars: Permanent Fortify Luck 10 points

Beastly and Semi-Beastly Nonyxia only:
Toggle Desert Feet (equips the digitigrade paws, which are enchanted with Fortify Speed and Agility)
Stalk prey greater power: Chameleon 25%, Fortify Sneak 10 points for 30 seconds

Nonyxia Merchant
There is a Nonyxia merchant at the Gottshaw Inn named Mati Smokebeast. She will sell the potions that allow you to have permanent paws, or to remove the permanent paws. She also sells equippable tails (Tail or Amulet slot). This is good if a piece of equipment takes up your tail slot, etc. This may also work for those of you that always complain about losing your tails. She also sells lockpicks, repair hammers, and potions. She will buy stolen goods, though she does not have much barter gold.

As a last precaution, if the Gottshaw Inn has been edited too much and she is unavailable, yes, they are in the testing hall. Hit ~ and type coc testinghall to get there.They are in a chest marked Paws'n'Tails. Leave through the door marked Hawkhaven.

The Nonyxia hail from Elsweyr, and although they are often assumed to be a form of Khajiit, the two races could not be more different. Khajiit are social creatures, building cities or forming tribes. Nonyxia are extremely solitary, avoiding cities and forming only the tiniest of family units. Most Nonyxia travel alone or in groups of 2 or 3. Because of this, they are not good at all with communicating with people. Their hasty way of speaking and wild tendencies are perceived as rude, so people are very likely to fear or loathe them. However, the Nonyxia's constant self-sufficiency has bred in an inherent skill at taking care of themselves. They can do things such as make their own medicines and repair their own equipment with ease.

Whereas Khajiit use their cunning and numbers to take down potential prey, Nonyxia are much better at sneaking close to the prey, catching them with a burst of speed, and killing them quickly. The spots of the beastlier Nonyxia offer very good camouflage, allowing them to blend into their environment. When they meet up with the prey, they prefer to kill it with a quick stab from a knife or sword than chopping it with an axe or bludgeoning it with a mace. Nonyxia are very fragile, and cannot afford to be in close combat for very long. The beastly Nonyxia also retain a paw-like structure with permanently-extended claws, for extra grip and speed while chasing prey.

Khajiit have many forms, and they are determined by the phases of the moon. Nonyxia have different forms too, but theirs are based upon the sun's movements on a daily basis. Nonyxia born closest to midday will have the Khajiit skull and be the most beastly. Those born around dawn or dusk have the human skull, so they are less beastly. They are also the most common, outnumbering the other forms of Nonyxia. Those born closest to midnight are the least beastly Nonyxia. Because they lack the seemingly essential desert survival mechanisms, such as their camouflaging fur and gripping paws, it is very difficult for them to stay alive. Those few that make it to adulthood are said to survive only because they had luck from the stars.

Although both races are adapted well to a desert environment, the Khajiit have been more successful than the Nonyxia. Their cities and tribes allow them to accomplish things they couldn't otherwise. However, Khajiit understand that the Nonyxia could pose a threat, so they chase the Nonyxia from Khajiit cities and sometimes kill them. They have even gone as far as to write the Nonyxia out of all history books and pretend that they don't even exist. This is why Nonyxia are so rare and scattered in the farthest, barren reaches of Elsweyr. There are few Nonyxia left. Of those that still survive, more and more are moving to different countries. This is how the Nonyxia have appeared in Cyrodiil, lonely and seeking treasure to make a living for themselves. Still, they do not get along well with the other races, albeit better than with the Khajiit. The Nonyxia also are not used to the local diseases common in Cyrodiil, because they have never experienced them before. They fall ill very often, and it is said that many Nonyxia unknowingly become vampires. The benefits are still greater than the risks, though, so more and more of the Nonyxia are coming to Cyrodiil.

This archive is distributed in what LHammonds calls OMOD-Ready format.
It allows you to manually extract and install like most other mods but it also
allows you to use Oblivion Mod Manager and import this archive with all the
settings pre-configured for an OMOD file.
Pick which method you are going to use for installation:

Manual Installation
- = or = -
OBMM Installation

Manual Install
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder. You can ignore or delete the "omod conversion data" folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).

OBMM Install
Create the OMOD (Do this section only once)
1. Copy archive to (install folder)\Oblivion\obmm\omod\
2. Start Oblivion Mod Manager.
3. Click the Create button.
4. Click the Add Archive button, find and select the archive, then click Yes.
5. Click the Create omod button, then click OK when it finishes.

Install the mod using OBMM
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen.
(icon should turn blue)

Pick which method you are going to use for uninstall based on how you installed it:

Manual Uninstall
- = or = -
OBMM Uninstall

Manual Uninstall
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the files/folders associated with the mod.


OBMM Uninstall
1. Start Oblivion Mod Manager.
2. Double-click the name of the mod in the right-hand side of the OBMM screen,
click Yes. (icon should turn green)

This mod should be mostly compatible. It overwrites the vanilla headhuman.egt, as well as parts of the Soqui race if you have it installed. Overwriting should cause no problems.

Known Issues or Bugs
Only visual bugs. The spots are not perfect. There are places they stretch and warp. I have done my best to adjust for this, but I could not stop all spots from looking strange. There are also visible seams, but they are not bad and are completely harmless. The ears for the races which use Ren's headmesh or the human headmesh have been increased in size and moved outward from the head. If you use a bald hairstyle with these races, there will be a small gap between the ears and the skull. Lastly, the paws were made for use with the vanilla body. They clip a little bit with HGEC/RM, but it is really not bad.

These are the questions I am most commonly asked. If you have a problem or question, please read this first. Chances are, it has been addressed. If you ask me any of these questions, I will ignore you. As a last note, English is not my first language. I can understand it usually, but when you type without vowels, use excessive abbreviations or contractions, create run-on sentences, and fail to use grammar in general, it makes you nearly impossible to understand. For my sake, please type legibly.

-The race doesn't appear when I start a new game?
Make sure you are patched to the latest version. See relevant links.

-The man in the beginning won't talk to me?
You need KT's custom race fix. See relevant links.

-The textures look warped/slanted/messed up?
You need the correct body mods, HGEC and Robert's Male. Look in relevant links section.

-The textures look fine if my character is naked, but with clothes they become warped/slanted/messed up? Also, some armor makes me have human arms?
Make sure the clothing or armor you are wearing is made for HGEC or Robert's Male. For vanilla versions and some non-vanilla examples, see relevant links.

-There are missing parts of my body, black parts of my body, pink things, exclamation points, help!
Bird and I thoroughly tested this mod and none of that should happen. Reinstall it again and make sure everything is in the correct folders.

-Why don't you do (x) to make the race look more like a real cheetah?
I was more concerned about making everything look good in game. For this, I had to give up some realism. I think the
textures still look good, but if you do not agree, you do not have to download.

-Why does the face look discolored/ugly/weird?
Make sure to hit "Reset" before you try customizing the face, otherwise it starts out looking very bad.

-Will you make (x) mesh/animation for this race?
No. I do not have any skill with making meshes or animations.

-Will you make an animal transformation for this race?
90% unlikely. I might, but the more you ask me, the less likely I am to do it.

-HGEC/Robert's screwed up all my vanilla races, and it's all your fault!
No, it's not. If installing these mods messed up your vanilla races, discuss it on the appropriate threads. I did not make these body mods, so if they don't work, it's not my problem.

-This mod is conflicting with (x mod) by (whatever problem is).
No biggie. Make sure to load the conflicting mods AFTER this one.

-Well, will you make a patch for (x mod)?
No. There are countless mods out there, and I do not have the time to make patches for any that might conflict. However, if somebody else makes some, I will be sure to link to them here.

-Where did you get the armor in (x) screenshot?
The links for the armors are in the relevant links section.

-The tail disappears on my character?
I get this question all the time, and I can honestly say I don't know what the problem is. My guess is that you have a piece of equipment on your tail slot. Try unequipping everything from your character or buying the tail from the merchant. If anybody else has an idea of what it might be, feel free to comment.

1.2 (05/07/2011) Added fixed toggling and permanent paws, thanks to GuruSR.
1.1 (01/16/2011) Added Ghostly Nonyxia.
1.0 Initial Release.

Version 1.2
Thanks to the scripting powers of GuruSR, the problems with the paws have been fixed. They no longer use Bound Armor 6 or count as armor. They can be permanent or toggleable depending on which you prefer. More details are in the ReadMe.

Please update to this version. It works wonderfully. There is support for Ghostly and non-Ghostly versions, and it is compatible with your current saves.

Without the work of all the modders before me, I would be unable to make anything. My deepest thanks to everyone who mods

Oblivion and lets others use their work! A special thanks to all these modders whose work I used directly:

Daede of TeamFF for Khajiit Fantasy Figures texture
Luchaire for converting the texture to HGEC. It became the base for the textures here.
AlienSlof for beautiful male Khajiit textures, also used as a base
Nuska for Immersive Tabaxi textures used as a base
RAIR and }{ellknight for HGEC body
Robert for male body
Lanell for ear texture
Ren for face mesh and texture, as well as many hairs
Pr-tty Cure for Pr-tty Cure hairs
VanillaBean for VB hairs
Idkrr for Corean Hair
Peggysims for Fallhairs
KakashiSensei for fixed Fallhairs and Short layered hair
rad666a for fixed Short layered hair
TreetopSmoker for 2-toned hair
jclyde6108 and throttlekitty for eyelash meshes
throttlekitty for smooth vanilla .egt
Westly for eyelash texture
Nequam for Elaborate Eyes
DagothBalls for Ethereal Eyes
xzero87 for Khajiit Cat Eyes
Cernasite for Dragon Eyes
artifex for Soqui feet and face texture
Scanti for merged teeth
ObsidianDawn for Gimp brushes used
Bird, for beta testing this mod. It meant a lot to me, as nobody else was willing to do it.
GuruSR for the fixed paw scripts
Anto (coolsims.net) for hair styles
Lucha for coolsims hair convertation

If I have used your work and have not credited you, have not credited you properly, or mistakenly used your work, please let me know and I will fix it.

Relevant links
Latest Oblivion patch: http://www.tesnexus.com/downloads/file.php?id=11364
Custom Race Fix: http://www.tesnexus.com/downloads/file.php?id=1815
OBMM: http://www.tesnexus.com/downloads/file.php?id=2097
HGEC body: http://www.tesnexus.com/downloads/file.php?id=15802
Robert Male Body v5 (Includes body and stock clothing replacer): http://www.tesnexus.com/downloads/file.php?id=25365
HGEC clothing replacer: http://www.tesnexus.com/downloads/file.php?id=24078
Female armors from: http://www.tesnexus.com/downloads/file.php?id=29559
Male armors from: http://www.tesnexus.com/downloads/file.php?id=22962
Nonyxia CM companions: http://www.tesnexus.com/downloads/file.php?id=28124

Tools Used
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
BSA Commander - http://www.tesnexus.com/downloads/file.php?id=3311
DDS Converter - http://www.tesnexus.com/downloads/file.php?id=8698
GIMP - http://www.tesnexus.com/downloads/file.php?id=14920
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Oblivion Mod Manager - http://www.tesnexus.com/downloads/file.php?id=2097
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

The HGEC textures can be converted to any other body provided you credit me, Luchaire, and Daede of TeamFF. All face textures can be used as long as you credit me and Ren/Nuska/artifex (Nonbeastly/Beastly/Beastly with Khajiit skull). My reshaped ear mesh is free for use with credit. Please do not edit the male textures without contacting AlienSlof first. As for save files, CM partners, compatibility patches, translations and anything else of that nature, create them freely. In all of the preceding cases, please PM me a link to your work. If it is good, I will be sure to link to it from here. This especially applies if anybody makes conversions to other body mods, as I want everybody to be able to play as this race.

To contact me for any reason, you can PM me on TESNexus under the nickname KitsuneMitsukai.
I can also be contacted by email at: [email protected]