This mod will add 3 new villages to your game. Cleaned version
Permissions and credits
Author's instructions
The original author's readme states "I don't mind if you use this mod with yours, just give us credits."
File credits
cd470 and martinb
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.1e
Voices for all dialogue generated using ElevenLabs. Thanks to xenogearslucas for letting me use his ElevenLabs account.
Marked as Persistent one object which was incorrectly changed in v1.1d.
Minor corrections to dialogue spelling.
Minor corrections to quest journal logs.
If using the mod Oblivion XP, then completing each of the short quests in Villages will reward some XP.
Version 1.1d
Minor tidy-up. No changes made to landscape or pathgrids.
Any objects marked Persistent which did not need to be are no longer marked persistent.
Replaced several unique AI packages with matching vanilla packages.
The cheese merchant is now placed inside the inn his AI already told him to wander in, instead of being placed outside the city gates - old location would have conflicted with Better Cities v6+.
Version 1.1c
Reference in quest journal to wrong-named NPC corrected. Instead of "Avrus" the journal now correctly refers to "Adas"
After returning the Wizard's Mortar & Pestle, the mortar is now correctly removed from player inventory
The cheese merchant was a clone of a vanilla NPC, even with the same name. He is now renamed, reclothed and switched from Altmer to Dunmer. All dialogue and quest journal references to this NPC now use the new name
Version 1.1b
All Editor ID prefixes changed to VIL, naming conventions standardised, scripts rewritten/recompiled to use the new IDs
NorthMarkers added or correctly rotated in every interior (so that North when in the interior matches North from outside)
Vertex shading added beneath each building and tree
Small walls around Beram and beside Storlien adjusted slightly to look more orderly (some height mismatches resolved)
Anton given new unique cheese for cheese quest, so that you cannot just use normal cheese. All cheesewheels in Beram replaced with Beram Cheesewheel
Fort Turjak: Walls around Fort adjusted to close gaps
Fort Turjak: Imperial Legion guards have had their level increased by 10 to hopefully prevent them being killed by the local wildlife
Fort Turjak: Mounted Imperial Legion guard now follows a patrol route which passes through the Fort exterior - previously he just wandered around the Fort, trying to get his horse along paths too small for a horse
Fort Turjak: A few lights have been added around the exterior to make the nights less dark
Fort Turjak: Tavern renamed Lujo's Tavern
Fort Turjak: Added a sign on the outside of Lujo's Tavern
Fort Turjak: Added some clutter on the Tavern tables
Fort Turjak: Set ownership on tavern interior to VILFaction, locked the doors upstairs for renting
Fort Turjak: Set ownership on Farm House interior to VILFaction (there is no NPC owner/occupier for this cell)
Fort Turjak: Set ownership on Foroch's House interior to VILFaction, both NPCs living here are in this faction
Fort Turjak: Cage Tower Key now owned by Imperial Legion
Fort Turjak: All soldiers now sleep in the Fort Barracks instead of the Soldier's House
Fort Turjak: Soldier's House converted into Holmge's House. New blacksmith NPC created named Holmge
Fort Turjak: New AI given to Gurrius, Aymar, Viator Accius and Foroch to sit and drink in the tavern instead of just sit and do nothing. They will still sometimes sit and do nothing to add variance
Beram: Set ownership on Tilmo's Basement interior to Tilmo
Beram: New AI given to Tilmo to sleep at night, bed repositioned and swapped for two-person bed so both house occupants can sleep at once
Beram: Bed in Timothee's House repositioned and swapped for two-person bed so both house occupants can sleep at once
Beram: Lighting reduced to Tilmo's House, Tilmo's Basement and Anton's House
Storlien: Added a sign on the outside of Geel's Bar
Storlien: Lighting reduced to Beirir's House and Clement's House
Storlien: Set ownership on bar interior to VILFaction
Storlien: Set ownership on Beirir's House interior to VILFaction, both NPCs living here are in this faction
Storlien: Set ownershop on Arvena's House interior to Arvena
Storlien: Added more low walls around the village
Storlien: Pathgrids around village tweaked
Storlien: Bruce in Geel's Bar will no longer buy weapons, armour, clothing, magic items, lights or apparatus
Storlien: Bruce's bed in Geel's Bar moved to where Geel's bed was
Storlien: Geel's Bed moved to new basement interior
Version 1.1a
Fully cleaned the ESP of all dirty and accidental edits
Removed edits to vanilla dialogue to rent a room from a vanilla NPC, now using new dialogue records unique to this mod
Removed edits to vanilla Imperial Legion NPC, now using a new record unique to this mod
Removed edits to a couple of vanilla creatures, now using new records unique to this mod
Removed edits to a number of vanilla AI packages, now using new records unique to this mod
Corrected spelling and punctuation throughout the mod
Regenerated silent Voice files
Description =========== This mod will add 3 new villages to your game.
Beram is a small farm village east of Cheydinhal, just south of Rickety mine. It has a view on Cheydinhal and the Reed River. This village is famous for their cheese. Storlien is a small fishing port village on the Niben bay, on the mouth of Corbolo river. Fort Turjak is an Imperial Legion outpost and a village in the Colovian Highlands, south of Chorrol, west of Hackdirt. It has a tavern where travellers can get bed, food and drink, a few houses, and a legion fort with prison, barracks and headquarters.
In every village you can find something to do.
Notes ===== Originally created by cd470 and martinb, (old version found here). There is minimal new content in this release, the ESP has been cleaned of all dirty and accidental edits, helping with compatibility with other mods and resolving potential problems from some of the dirty edits in-game. Small improvements, tweaks and fixes have also been made.