OBLIVION
Verona House Bloodlines SI Fixed by DTom
Oblivion » Quests And Adventures
Added: 02/01/2011 - 02:07AM
Updated: 16/09/2011 - 05:29AM

107 Endorsements

1.5.6 Latest version

2,863 Unique D/Ls

3,830 Total D/Ls

18,737 Total Views

Uploaded by Arthmoor

Description

Last updated at 5:29, 16 Sep 2011 Uploaded at 2:07, 2 Jan 2011

All efforts were made to contact DTom over the last year, through all known means. I did get responses twice before, but that was over a year ago now, and was for a much older fixed version of the mod. He had said he would upload it but that never happened. In accordance with his stated legal terms, I am making this package available.

Should DTom return and ask for it to be taken down, it will be taken down with no questions asked. If the TES Nexus has cause to believe it should be taken down, I will not question their decision to do so and will abide by any decision they make on this matter. I have clarified this with Buddah though so I think everything is kosher.


Original mod is here: http://www.tesnexus.com/downloads/file.php?id=14601

Verona House: Bloodlines is an extensive quest mod that takes place after the end of the main quest. It makes several additions to the game including a large town on the northwest portion of Lake Rumare.

During the course of my attempt to complete this quest, I ran into a number of small bugs which needed to be fixed in order to be able to progress. Generally in the AI packs and dialogue conditions, but there were also some broken scripts as well. It is important to bear in mind that this fixed version DOES NOT necessarily fix every last bug, just those that were keeping me from continuing based on what I was doing. There may yet be more to find as well since I've not yet finished the quest as of January 2011.

The meshes have all been run through PyFFI 2.1.7 to clear up any broken nodes and to optimize them at current levels. Jury is still out on whether they're all fixed or not, but so far there's nothing out of place.

The textures have all been checked for the proper compression formats to cut down on VRAM usage. Again, so far there appear to be no anomalies.

I've repackaged all of the loose files into a BSA since there's enough of them to warrant keeping things organized this way, including what portions of voiced dialogue there were.

Because the voice files all depend on the ESP name, I have not removed the version number from the filename. The version number in the filename is not the true version number for the mod. There are also a number of patches which depend on this being named the way it is, so it can't be fixed. The true version I started from was labeled as version 1.4, which appears to be a file version that's no longer available anywhere. I am fairly certain it cam from DTom's original website and *NOT* from the copy currently uploaded to TEX Nexus. I have designated this one as version 1.5.

Full credit goes to DTom for the mod. All I did was fix what needed fixing. See his unaltered credits in the original Bloodlines.txt file for the rest.

This fix package only covers the Shivering Isles version of the mod. Sorry. I don't have time to go digging around to remove the SI elements, nor would I consider it. If you don't have SI, then DO NOT INSTALL this as you'll probably break something.

Now go have some fun and enjoy this mod! Despite the troubles, it's been worth it so far.

-- Arthmoor

PS: Please direct all endorsements to the original page. I certainly don't deserve to be getting them here just for cleaning this up.