Oblivion

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Count_Fuzzball

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CountFuzzball

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About this mod

Adds a house on the island in Topal Bay called Greywyn Deepscorn\'s House with vampiric trader.

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Adds a house on the island in Topal Bay called Greywyn Deepscorn's House with vampiric trader.

This is my first ever attempt at oblivion modding by creating a house and NPC. Criticism and suggestions to improve on it (particularly the path-finding) are more than welcome.

The merchant is a 100% vampirism Breton with 2 AI packages (a sleep and wander).
He sleeps from 6AM to 8PM, wakes up and wanders around the house selling from 8PM to 6AM.
He sells mostly weapons, but also a few 'essentials' like soul gems, lockpicks and a few spells.

He 'should' buy stolen goods, but I haven't tested it.
If you kill him, he will respawn in 3 days.

Compatability:
UOP is required for the updated chest meshes. This doesn't touch the Vile Lair official mod. I intentionally moved the house exterior quite forward on the island, so I wouldn't disturb the various rocks/scaffolding already on the island.

TODO:
Improve AI path-finding.
Improve door positions.

Release notes:
1.0 - Inital release
1.1 - 2 extra path-finding nodes on the bottom stairs.
Books added to house.
Non-respawning crates for weapons, armour etc.
1.2 - Improved AI path-finding. Trader now sells 24 hours a day and while wandering as well.
1.3 - Change of outfit for the trader, player can now sit in the two chairs on the third floor and added 2 human hearts and 5 human blood potions to the trader's bedroom chest for aesthetic purposes.
1.3.1 - Elevated the books off the floor slightly so they no longer are stuck in the floor.