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LFact

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LFact

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About this mod

Portable house framework and sample house. Spell will be given as soon as the plugin is activated.

Permissions and credits
Name: LF Portable Home Framework
Version: 1.01
Date: 2010-12-18 (YYYY/MM/DD)
Category: Abodes - Player Homes/Houses
Requirements: Oblivion Patch 1.2.0.214
Author(s): Y.W. Ahn(aka LFact at TESNexus, PES, and some other places)
Source: http://www.tesnexus.com/downloads/file.php?id=36105

Description
===========
Portable house framework and sample house. Spell will be given as soon as the plugin is activated.


Details
=======
This is 'simple' portable home resource. No fancy and complex scripts, no portal, no OBSE.
The warp spell(added to player once plugin is activated) will take you to the portable home interior cell, but unlike Lemunde's pocket dimension homes, this spell is one-way teleport spell. You have to exit the house through 'front door'. In case of your portable house is large or having multiple cells, the warp spell(lesser power, actually) will take you to 'front door' when you cast it inside.
'Template' is framework plugin to build your own portable home. It has only scripts, one global variable, a quest to add spell, empty interior cell and containers you can use.
'Try out' is working portable home plugin for those who wants to try it out right now.


Install
=======
1. Extract the files to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).
(LFPortableHome-Template.esp is not usable plugin for normal player. It's for house builders)


Uninstall
=========
1. Remove all stored items from every containers. Exit the portable house.
2. Save and quit the game.
3. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s). Then delete the plugin and associated resources.
Note: Sometimes you may end up in the Tiber Septim Hotel after removing this mod.



Incompatibility & Issues
========================
- May have 'losing anchor to the world' issue(and there's no failsafe), though I haven't seen it yet while testing. (Note this does not use portal to enter)
- You may use it with other 'portable home' mods, but teleporting from one portable home to another can lead you to trouble.


Notes
=====
- Since this plugin does not have any tie to known world space, You may build your portable home for total conversion(like Nehrim) without much problem.


Credits
=======
CS Wiki for teleport recall and summon object tutorial

And..
Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.



History
=======
2010-12-25:
- Added and fixed a few thing I forgot to do.(Framework only)

2010-12-18:
- Initial Release.


Tools Used
==========
TES Construction Set - http://www.elderscrolls.com/downloads/updates_utilities.htm


Licensing/Legal
===============
- This is provided as modder's resource. So you can edit, distribute the plugin freely as long as credit is given to original author properly.
- The static version of vanilla clutter meshes can be used for your Oblivion mods.