Oblivion

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DoofDilla

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This mod replaces the default Billboard Grass Textures to make it blend a little bit better into Qarls Landscape Texture Replacement 1.1 (No more Neon Grass) (it does not alter Qarls textures in any way) NAME: DoofGrass VERSION: v0.4 AUTHOR: DoofDilla EMAIL: none WEBSITE: none FORUM: http://www.elderscrolls.com/forums/index.php?showtopic

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This mod replaces the default Billboard Grass Textures to make it blend a little bit better into Qarls Landscape Texture Replacement 1.1 (No more Neon Grass)

(it does not alter Qarls textures in any way)

NAME: DoofGrass
VERSION: v0.4
AUTHOR: DoofDilla
EMAIL: none
WEBSITE: none
FORUM: http://www.elderscrolls.com/forums/index.php?showtopic=407594
DOWNLOAD: http://www.tessource.net/files/file.php?id=3606
http://www.elricm.com/mods.php?mod=2564
SCREENSHOTS: http://www.tessource.net/files/file.php?id=3606,
http://img200.imageshack.us/img200/9640/doofgrassv035wo.jpg
http://img138.imageshack.us/img138/4752/doofgrassv045ou.jpg

________VERSION CHANGES:

---v0.4
Started to retouch the Gold-Coast (Anvil). As you can see on the new screenshots, the default Grass around Anvil is a little bit too yellow and too bright. I tried to give it a more realistic look. this is a work in progress, i dont think i have found all textures that need to be toned down yet.

---v0.3
Qarl has released his Update 1.1 - Great Work, it looks so much better now. I dont consider this mod as a "fix" anymore, the fixing has been done by Qarl. But i think the default Oblivion Billboard Grass Texture is ruining the beauty of his textures in some parts of the game. (at least on my screen) I dont know what is causing it, but the fasted way for me to get rid of this problem is by turning down the brightness of the default texture. so here it is, adjusted to 1.1

---v0.2
the grass is slightly brighter now to make it work in a more general way. this is the drawback by just replacing the texures. in some places it may be to bright in some too dark. but at least the oversaturation is gone now.
its supposed to be a workaround anyway.

---v0.1
Initial Release

________DESCRIPTION:

This mod replaces the default Billboard Grass Textures to make it blend a little bit better into Qarls Landscape Texture Replacement 1.1

(it does not alter Qarls textures in any way)

________DRAWBACK:

As this is only a cheap trick to make it look better, i can only adjust the overall brightness of the texture. so it may fit in well in most places, but there might be (and will be) some places where it will be too dark now

Also, in v0.4, only the three most common used textures are changed. There are some more Plants (non-harvestable) that need some retouch. But before i am going to mess up the whole thing by adjusting 20 textures at once i'll do them one by one or in small groups.

________FUTURE PLANS:

retouch some more fauna
multiple version for diffrent viewing taste's

________WHICH TEXTURES A REPLACED?

Only 3 default textures are replaced at the moment which are:

textures/plants/groundcoverlonggrass01su.dds
textures/plants/groundcovermediumgrass01su.dds
textures/plants/gclonggrass05.dds

________INSTALLATION:

unpack the 3 .dds files into <your oblivion dir>\data\textures\plants\<br>and add <br><br>textures/plants/groundcoverlonggrass01su.dds<br>textures/plants/groundcovermediumgrass01su.dds<br>textures/plants/gclonggrass05.dds<br><br>to your ArchiveInvalidation.txt in <your oblivion dir> <br><br>(the main dir, not the data dir! sample ArchiveInvalidation.txt included )<br><br>________UNINSTALL:<br><br>revert the changes you applied :)<br><br>just kidding ... delete <br><br><your oblivion dir>\data\textures\plants\groundcoverlonggrass01su.dds<br><your oblivion dir>\data\textures\plants\groundcovermediumgrass01su.dds<br><your oblivion dir>\data\textures\plants\gclonggrass05.dds<br><br>and remove the entrys in the ArchiveInvalidation.txt<br><br><br>________AUTHORS NOTE:<br><br>feel free to give me your feedback.</your></your></your></your></your>