Oblivion

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David Brasher

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David Brasher

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About this mod

Roleplay as a highwayman and rob travelers along a stretch of road!

Permissions and credits
This document discusses two mods:
(1)"Highwayman" in which you rob travelers the mod adds to the Blue Road.
(2)"Highwayman - Rob Anybody" in which you can try to rob practically anybody in the game.

Mod: Highwayman - Rob Anybody, Version 1_0
Game: TES IV: Oblivion
Requirements: No extra software.
Author: David Brasher
Release Date: 12/12/10
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CONTENTS
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1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
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1. INFORMATION ON THE MOD
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This mod gives you the dialog option to try to rob almost anybody in the game. They
will either give you money, run away in fear, or fight back. If you rob people, expect to be
disliked, and get a high bounty and high infamy rating.

On installation of the mod, it will become active after a few seconds of play time.
New dialog topics are added to your character, and you receive a paper that you can read to see
the running total of your robberies. You will also see an on-screen message at the top of the
screen after each success.

It is not wise to try to rob people like guards, warriors, and assassins - anybody who
makes their living with combat. They will almost surely attack you.

It is only profitable to successfully rob each person once. After their gold is gone,
you just get the added risk, make them dislike you more, raise your bounty, and possibly raise
your infamy without any profit.

Unlike the other mod, you don't have a particular area of operations, are not limited to
robbing particular people, do not join the Bandit Faction, and do not have to do anything special
when deactivating the mod. (Bounty, infamy, and negative disposition remain on mod deactivation.
You earned them, you get to live with them.)

This mod is the result of majorly editing the mod "Highwayman" at the suggestion of
Treaka in order to make it work everywhere rather than just on the Blue Road.
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2. Installation
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Extract (decompress) the "Data" folder to your Oblivion directory, the default is:
C:\Program Files\Bethesda Softworks\Oblivion\
Say "yes" if it asks if you want to merge folders. In your mod manager, mark the box next
to the "Highwayman - Rob Anybody" plugin.

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3. Version History
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V 1.012/12/10 Initial Release.
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4. Conflicts, Known Issues, and Troubleshooting
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This mod seems to fully compatible with "Highwayman," the mod which this mod was edited into
its current form from.

A system is not in place to universally determine how much gold NPCs have for purposes of
giving you the right amount when you rob somebody and receive gold. The Oblivion game engine is not
real friendly and cooperative on this point.

Checks are in place to try to make it so warlike characters will automatically fight you
instead of giving you their gold or running away. It is likely that there are lots of holes in the
system and oddities that can be found. The mighty may meekly surrender and the weak may
aggressively fight to the death. (Speaking of the automatic check before the random check occurs.)

This is a joke mod and it is not expected that there will be a great number of downloads or
that this mod will have lots of people wanting to keep it in their load orders all the time. It is
therefore not as detailed, elaborate, and as highly result-scripted and condition-controlled as it
could be.

The Oblivion game engine has a bit of trouble with things such as having NPCs flee properly
and guards try to arrest you as quickly and smoothly as would be desirable.

When you try to rob people, all sorts of wild things start happening. People attack you,
run away from you, or try to arrest you. People run all over the place, people get hit by friendly
fire, fights break out between NPCs, and soon there may be bodies laying in the street.

This mod has not been extensively play-tested.

Playing as an outlaw is a rather antisocial activity, and you should expect to get a high
bounty, high infamy rating, have people disliking you, and having people trying to kill you. These
things just come with the bandit lifestyle.

IF ANYONE DETECTS A MAJOR BUG WHICH MAKES THE MOD UNPLAYABLE, PLEASE SEND
DAVID BRASHER A PERSONAL MESSAGE ON TES NEXUS RIGHT AWAY. HOPEFULLY HE WILL BE ABLE
TO FIX IT AND RELEASE AN IMPROVED VERSION OF THIS MOD.
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5. Copy Status and Credits
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Credits:
Bethesda for making the game in an open format anyone can mod.
Treaka for mod concept.

Copy Status:
Public domain. You may modify this, distribute it, and use it in whole or in part in other
mods so long as there is proper attribution and courtesy notification.
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Mod: Highwayman, Version 1_0
Game: TES IV: Oblivion
Requirements: Shivering Isles
Knights of the Nine
Author: David Brasher
Release Date: 12/7/10
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CONTENTS
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1. Information on the Mod
2. Installation
3. Version History
4. Conflicts, Known Issues, and Troubleshooting
5. Copy Status and Credits
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1. INFORMATION ON THE MOD
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Role-play as a highwayman and rob travelers along a stretch of road! To start the mod,
travel the Blue Road near Cheydinhal. You will encounter a highwayman who has something else he
wants to do. He will offer to sell you his territory. If you buy it, you will be able to rob
travelers on the Blue Road.

To rob someone, walk up to them and start a conversation. Some people are more
cooperative than others. Some will fight, and some are likely to kill you. Be careful and
thoughtful about who you rob. You don't want to bite off more than you can chew.

A running total is kept of your robberies. You can view it on a piece of paper in your
inventory and as an on-screen message after each success. After you reach a certain total, wanted
posters will appear which also carry the number. As your bounty gets higher, people will become
more jumpy and alert, and the vigilantes among them will attack you on sight.

If you decide you no longer want to be a highwayman on the Blue Road and don't want to
belong to the Bandit Faction anymore, go find the Highwayman who sold you his territory and give it
back. He can be found at The Newlands Lodge in Cheydinhal. As for your bounty and the infamy
gained while being a highwayman, you will just have to deal with that on your own.

I haven't found many other mods like this, so I made one. If you want a new experience,
try this out.
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2. Installation
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Extract (decompress) the "Data" folder to your Oblivion directory, the default is:
C:\Program Files\Bethesda Softworks\Oblivion\
Say "yes" if it asks if you want to merge folders. In your mod manager, mark the box next
to the "Highwayman" plugin.

Before deinstalling the mod, you will want to go see the Highwayman again and get removed
from the Bandit Faction. (If you have joined it in that particular save game.) Otherwise you will
remain in the Bandit Faction after you remove the mod, and people won't trust you much.
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3. Version History
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V 1.012/07/10 Initial Release.
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4. Conflicts, Known Issues, and Troubleshooting
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Will not work right without Shivering Isles and Knights of the Nine.

The quest containing the custom dialog is set at the highest priority, but the quest with
vanilla Oblivion dialog to make members of the Bandit Faction try to rob you like a highwayman does
is very high too. If the highwayman who can sell you his territory or another bandit tries to rob you,
just yield to him or her and the fight will stop. You have to have the highwayman not be currently
robbing you to get the dialog to start or stop the quest, so you may have to yield if the
conversation goes badly.

This mod places a large number of actors with multiple AI packages and with scripts on one
section of road such that lag could sometimes occur on weaker computers.

Playing this mod, you join the Bandit Faction, and bandits become friendly to you. This
will spoil a great number of vanilla Oblivion dungeons and dungeon mods which assume that bandits are
enemies.

This is a joke mod and it is not expected that there will be a great number of downloads or
that this mod will have lots of people wanting to keep it in their load orders all the time. It is
therefore not as detailed, elaborate, and as highly scripted as it could be.

There are not as many checks as there could be in the scripting to make sure that minor
characters are enabled and disabled at the appropriate times relating to events which occur in the
particular savegame with the particular character you happen to be playing right now. Basic assumptions
were made that only certain types of characters would be role-playing as a highwayman. For example, if
you are playing as a highwayman, it is a good bet that you are not the Divine Crusader who has beaten
Knights of the Nine. If numbers of people actually download this mod, and these issues trouble them, then
the effort could be expended to implement the scripting checks.

Playing as a highwayman is a rather antisocial activity, and you should expect to get a high
bounty, high infamy rating, have people disliking you, and having people trying to kill you. These
things just come with the bandit lifestyle.

If you play for long, your victims will start looking the same to you. (You will rob some of
the same people over and over.) If they die, they will respawn with different outfits. Periodically
their gold is scripted to replenish so it is still profitable to rob them over and over. If there is
sufficient interest in the mod, it could be added to and changed so that things don't look so repetitive.

Choreography and AI leave something to be desired. Such is the Oblivion game engine.

The only section of road where you can rob people is the Blue Road. The only people you can rob
are those added by this mod. You cannot rob people added by vanilla Oblivion or by mods other than this
one.

This mod could conflict with mods that make roads into busier places, since it makes the Blue
Road quite busy.

IF ANYONE DETECTS A MAJOR BUG WHICH MAKES THE MOD UNPLAYABLE, PLEASE SEND
DAVID BRASHER A PERSONAL MESSAGE ON TES NEXUS RIGHT AWAY. HOPEFULLY HE WILL BE ABLE
TO FIX IT AND RELEASE AN IMPROVED VERSION OF THIS MOD.
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5. Copy Status and Credits
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Credits:
Bethesda for making the game in an open format anyone can mod.

Copy Status:
Public domain. You may modify this, distribute it, and use it in whole or in part in other
mods so long as there is proper attribution and courtesy notification.
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