Oblivion

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SilverDNA

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SilverDNA

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About this mod

This resource will bend well to any dark jungle or fit probably to dense Forrest setting. General modders that want to make an Ayleid dungeon in the Leyawiin region that fits into UL or modding in Black Marsh or Valenwood regions could uses this for dungeon creation and placement.

Requirements
Permissions and credits
Name: Ayleid Jungle Resource
Version: 1.1
Date: 01.Dec.2010 / Updated to 1.1 on 10.Feb.2011
Author: SilverDNA

This is the 1st work I release

Why this:
========
I searched for a textures of Ayleid ruins that fitted a interior setting I had in mind.
Vanilla Ayleid Ruins where to clean as well lots of the nice colorful Resource I found.
(super, nice stuff, but sadly to clean for what I had in mind.)
So I had to make one by my self. I experimented some time with gimp on the vanilla textures and found something I liked.
and this is the result:


Ayleid Jungle Resource

512 x512 and 1024 x 1024 base sized textures



Description
========
This resource will bend well to any dark jungle or fit probably to dense forest setting.
General modders that want to make an Ayleid dungeon in the Leyawiin region that fits into UL or modding
in Black Marsh or Valenwood regions could uses this for dungeon creation and placement.

- It can be used as as a resource or could be used as a replacer.
(but I would advice against it cause it may not fit any place in Cyrodiil really well.)
(See Installation Instructions to use this as a replacer)

- The Textures are left to Vannila size (mostly 512x512 and NOW 1024 x 1024 base size too ).

- An ESP file is provided with the archive that makes it easy to add the 410 meshes, (vanilla ones)
that come along with my re-textures.
(Yes, I did some variations on the Welkyd and Varla stones related meshes to provide some choices.
I re-textured them as well, an viewable example you find within the ready to build ESP I provided,
in CS Cell: "0SDNATestAyleidretx" / Example Ayleid Jungle Textures, sorry No in game access.

- I wanted the textures look dark and mystical, so I made them a dark dirty sandstone similar purple looking
in contrast to the Jungle green as well to give a more darker atmosphere.
This is defenatly a case of taste and not all may like it, so if somebody wants to recolor them
he/she can do as long as he gives me credits for my work.


Requirements
==========
Oblivion
I advice you to do a
OBMM or Wyre Bash installation unless you know what you are doing.


Installation Instructions
=================
OMOD ready 7z file OMOD/Bain:
Simply use OBMM to create an OMOD and install via OBMM
or uses a normal Bain installation for Wyre Bash


Replacer installation: (...Well you have been warned, so don't blame me)
simply move or copy the contend of the Meshes/SDNA Folder to Meshes folder after that delete the SDNA.
If you copied, you have to delete the content of the SDNA folder.
The ESP is not needed if you use this as a replacer and should be deleted.

I provide an separate OBMM in a zip file


Uninstallation Instructions
===================
refer to install process


Incomparability
===========
None know

Attention:
If you use this as a replacer then it will replace ALL Ayleid Ruins meshes (including Camorran Paradise)


Known Issues
===========
none known


Change Log:
=========
1.1 release of Ayleid Jungle Resource on 02.Feb.2011
- now 512 X 512 and 1024 x 1024 sized textures
- Minor Mesh fixes
- Textures and Normal Maps redone for both versions

1.0 release of Ayleid Jungle Resource on 01.Dec.2010



Credits:
======
-Lexx666 for support on normal maps
-vesemir the witcher for help getting started with Nifscope
-as well as any other friends of the community that gave me support
-The admins for there work on the Nexus
-any modder I that made a mod here on Nexus great thanks for your mods I like to have my fun with
-Last but not least Bethesda for making a great game again.


Programs used:
=======
Gimp
Nifscope
TES IV CS
and Oblivion for testing


Licensing
=======
This resource is free to use for all for the purpose of creating mods.
The only thing I ask in return is that you give me credits for my work.

Optional:
It would be nice to know what mod uses my resource.


This read me was basically created with DarkOneVenzar's Mod Readme Generator