Oblivion
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Vacuity

Uploaded by

Vacuity

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About this mod

Provides a set of effect boxes with a precipitation effect inside them: light rain, heavy rain and snow. These can be used for faking weather effects in specific locations.

Permissions and credits
VaPER - Vacuity's Particle Effects Resources - Weather boxes

v1.1

A modders' resource for particle effects.

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List of contents:
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1 - Installation/deinstallation

2 - Support
i) General support info
ii) Advice for faster/friendlier/more helpful support

3 - Work completed

4 - Description
i) Preamble
ii)Future

5 - Changelist

6 - Credits

7 - Legal info


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1 - Installation 1)
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This is a modders' resource. There is no esp provided. You'll need to add them to the game as statics in your own mod. Please note that there is no collision on these meshes.

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2 - Support
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i) Support is only available through the Bethesda Softworks boards at http://www.bethsoft.com/bgsforums/index.php?showforum=25 where the current thread for VaPER should be located.

ii) If you believe you have found a bug please post in the official thread. Please provide a thorough description of the problem. Failure to provide this will likely cause you to be ignored. I reserve the right to ignore you anyway if I feel like it.

iii) If you like the resource, but wish it were a little different in some way (and there are many ways these can be tweaked) then contact me on the VaPER release thread or by PM on the Bethsoft forums and explain very clearly and very, very politely what you would like changed. Or make the changes you want yourself. If you are unable to be polite, this is your only practical option.

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3 - Work completed
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Currently there are:

6 meshes. These cover three precipitation types and two box dimensions.

1 custom raindrop texture.



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4 - Description
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i) This is a modders' resource. You don't need to contact me before you use it, but you do need to credit me for use of the resource.

ii) The editor markers give a pretty good fit to the expected area for the precipitation effect. Try to ensure it doesn't clip into areas you don't want the weather effect in.

iii) The rain boxes will spawn a warning in the CS. As far as I've been able to tell, this is harmless as the boxes work properly both in the CS and in the game.


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6 - Changelist:
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v1.1 With thanks to Saidenstorm and trollf, the delays seen in the systems starting up has now been eliminated.

v1.0 Public release of 6 weather effect box nifs, covering three weather types in two sizes.

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7 - Credits in alphabetical order:
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People:
Arthmoor for testing the boxes with All Natural and Immersive Interiors; providing very valuable feedback.
Bethesda Softworks for creating Oblivion.
Koniption for providing me with an editor marker I could work with successfully. Thankyou!
Real life friends and family: who helped me stay (approximately) sane and put up with a lot of ranting and raving about particle systems. Thanks!
Saidenstorm for explaining the root cause of the delays observed in the systems starting up.
Throttlekitty: who wrote many of the guides on the Construction Set Wiki that gave me a starter on the path to working with particle systems.
trollf for providing me with an easy fix for the delays in the systems starting up and for generally being a great person to work with. Thanks!

Tools:
The CS by Bethesda softworks.
The Gimp (all (or almost all) of the textures were generated using this).
NifSkope by the NifTools team.
TES4Files by MentalElf.


by Vacuity (Bernard Mitchell), with assistance from Koniption and Arthmoor.

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8 - Legal info
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Under the licensing agreement of the CS this mod belongs to Bethesda softworks.
All meshes and textures are adapted from originals made by Bethesda softworks.
If I pass on responsibility for further development of these files to a 3rd-party then they will become responsible for further development.
If I have been absent from the development scene for longer than 181 days, have not responded to all reasonable attempts to contact me including, but not limited to: PMs, e-mail (as some users know my e-mail address) and at the last resort a general plea for contact then I acknowledge that I am not developing the mod further and these files can be developed further as the community on Bethesda's modding boards sees fit.

All files distributed with VaPER are to be treated as a Modders' resource and are essentially open for anyone to modify and distribute themselves with appropriate credit and blame given to me (Vacuity) for making the custom files as long as usage does not break the terms of the CS license agreement and Oblivion's license agreement.