Oblivion
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Last updated

Original upload

Created by

Vacuity

Uploaded by

Vacuity

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Safe to use

About this mod

Adds a blood drip resource to place below corpses or other bloody objects. I suggest adding a blood decal to the surface below for extra effect.

Permissions and credits
VaPER - Vacuity's Particle Effects Resources - Blood drip

v1

A modders' resource for particle effects.

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List of contents:
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1 - Installation/deinstallation

2 - Support
i) General support info
ii) Advice for faster/friendlier/more helpful support

3 - Work completed

4 - Description
i) Preamble
ii)Future

5 - Changelist

6 - Credits

7 - Legal info


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1 - Installation 1)
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This is a modders' resource. There is no esp provided. You'll need to add it to the game as a static in your own mod. Please note that there is no collision on this mesh.

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2 - Support
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i) Support is only available through the Bethesda Softworks boards at http://www.bethsoft.com/bgsforums/index.php?showforum=25 where the current thread for VaPER should be located.

ii) If you believe you have found a bug please post in the official thread. Please provide a thorough description of the problem. Failure to provide this will likely cause you to be ignored. I reserve the right to ignore you anyway if I feel like it.

iii) If you like the resource, but wish it were a little different in some way (and there are many ways this can be tweaked) then contact me on the VaPER release thread or by PM on the Bethsoft forums and explain very clearly and very, very politely what you would like changed. Or make the changes you want yourself. If you are unable to be polite, this is your only practical option.

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3 - Work completed
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Currently there are:

1 mesh with a drip averaging just over 1 blood drop per second.

1 blood drip texture.



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4 - Description
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i) This is a modders' resource. You don't need to contact me before you use it, but you do need to credit me for use of the resource

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6 - Changelist:
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v1.0 Public release of one blood drip effect.

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7 - Credits in alphabetical order:
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People:
Bethesda Softworks for creating Oblivion.
Koniption for providing me with an editor marker I could work with successfully. Thankyou!
Real life friends and family: who helped me stay (approximately) sane and put up with a lot of ranting and raving about particle systems. Thanks!
Throttlekitty: who wrote many of the guides on the Construction Set Wiki that gave me a starter on the path to working with particle systems.

Tools:
The CS by Bethesda softworks.
The Gimp (all (or almost all) of the textures were generated using this).
NifSkope by the NifTools team.
TES4Files by MentalElf.


by Vacuity (Bernard Mitchell), with assistance from Koniption.

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8 - Legal info
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Under the licensing agreement of the CS this mod belongs to Bethesda softworks.
All meshes and some textures are adapted from originals made by Bethesda softworks.
Additional textures were created by me specifically for use in this project.
If I pass on responsibility for further development of these files to a 3rd-party then they will become responsible for further development.
If I have been absent from the development scene for longer than 181 days, have not responded to all reasonable attempts to contact me including, but not limited to: PMs, e-mail (as some users know my e-mail address) and at the last resort a general plea for contact then I acknowledge that I am not developing the mod further and these files can be developed further as the community on Bethesda's modding boards sees fit.

All files distributed with VaPER are to be treated as a Modders' resource and are essentially open for anyone to modify and distribute themselves with appropriate credit and blame given to me (Vacuity) for making the custom files as long as usage does not break the terms of the CS license agreement and Oblivion's license agreement.