Oblivion

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Created by

Shadowfen

Uploaded by

Shadowfen

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About this mod

Rebuild the Temple of the One into a memorial after the end of the main quest and repair the damage in the Temple District.

Permissions and credits
Name: Temple Memorial
Version: 1.1
Date: 11/4/2010
Category: New Structures - Buildings
Requirements: Oblivion Patch 1.2.0.416
Author(s): Shadowfen

Description
===========
I've always hated the wreckage left behind in the Temple District after the end of the main quest. I'd looked at other mods to clean it up, but I could not use a mod that could not be installed until after the end because I had several characters at several different stages of play. Another mod worked fine, but did not suit my aesthetic tastes. I used it anyway until I could learn enough about the Construction Set to create my own. :)

After the end of the main quest, the damage to the Temple District will be repaired, the broken walls of the Temple of the One
will be torn down, and an open-air memorial will be constructed around the Statue of Akatosh.

Details
=======
When you go to collect your Dragon Armor reward, the Temple District will be repaired and the damaged Temple of the One
will be turned into a memorial area around the Statue of Akatosh.

This mod can be installed at any time before, during, or after completion of the Main Quest.

"Quest" Stages
10 - Create the memorial around Akatosh (happens automatically)
20 - Revert to the post-battle version of the Temple District (for uninstall)

Update
=======
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file.

Install
=======
1. Extract this archive to any folder and then copy the contents to Oblivion's Data
folder.
2. Start Oblivion Launcher, click Data Files, and enable the .esp file(s).


Uninstall
=========
1. For each save game you have that uses this mod and has completed the main quest:

a. Start the game for that character,
b. use the tilde key (~) to enter the console,
c. enter the command 'setstage SFTempleMemorial 20' to revert to the original (damaged) Temple
d. save and exit the game.

( you do not have to do this for characters that have not finished the main quest yet, because
no changes have actually been made to the district yet.)

2. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).

3. Delete the files/folders associated with the mod.

Oblivion\Data\SFTempleRebuild.esp
Oblivion\Data\SFTempleRebuild.txt



Incompatibility
===============
Not compatible with any other mod which cleans up or rebuilds the Temple District after the end of the main quest.

Several of these mods have in-game uninstall procedures that you must do to revert to the original Temple District
before you can uninstall the mod. You must perform these procedures so that you can switch to another Temple District mod, such as mine.

Known Issues or Bugs
====================
If you use the console to go to stage 10 before you have completed the main quest, you will not be able
to complete the main quest.

History
=======
1.1, 2010/11/04
* Corrected the uninstall instructions which had the wrong name for the esp file.
* Added back in Jeelius and Tandilwe for the Temple Memorial (now that the Temple of the One that they used to
live in is gone)
* Added new AI's to the various people who used to go to the Temple of the One so that they would now go to
the new Temple Memorial.
* Added in pathgridding for the Memorial.

1.0, 2010/11/03 - Initial release.

Contact
=======
You can find me on TESNexus as 'Shadowfen'


Credits
=======
Thanks to Legoless1 on TesNexus for pointing out that I had forgotten about Jeelius, Tandilwe, and the NPC AI's.

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.


Tools Used
==========
7-Zip - http://www.tesnexus.com/downloads/file.php?id=15579
Paint.NET - http://www.tesnexus.com/downloads/file.php?id=11909
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536
TES4Gecko - http://www.tesnexus.com/downloads/file.php?id=8665
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
Wrye Bash - http://www.tesnexus.com/downloads/file.php?id=22368

Licensing/Legal
===============
• You are free to redistribute this work in unmodified form.

• You are free to redistribute translations of this work in otherwise unmodified form.

• You are free to modify and re-distribute this work, so long as you:

1) give the author(s) credit proportional to their contribution to the final work,
2) distribute the final work under the same terms,
3) modify the name or version sufficiently to distinguish the new work from the old, and
4) make artistic resources included with the final work available under the same terms as below.


• Artistic resources (meshes, textures, sounds, etc.) included with this work may be included in unmodified form with modified versions of this work, so long as their authors are given credit proportional to their contribution to the final work. Note that artistic resources may not be modified, or extracted from this work, unless permission is given by elsewhere.