Oblivion

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Alecu aka Cold Blood

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Alecu

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About this mod

This is newer version of a new female head that I am making, Digital Girl. It now has new happy,disphappy,dispanger,anger,scared,fear,surprise facial expressions.

Permissions and credits
Name: Digital Girl
Version: 0.2
Date: 2/11/2011
Category: Models and Textures
Author(s): Alecu aka Cold Blood
Source: http://www.tesnexus.com/downloads/file.php?id=8440

Description
===========
This is newer version of a new female head that I am making, Digital Girl.
It now has new happy,disphappy,dispanger,anger,scared,fear,surprise facial expressions.

Details
=======
This is newer version of a new female head that I am making, Digital Girl.
It now has new happy,disphappy,dispanger,anger,scared,fear,surprise facial expressions.

It is mostly oriented for younger girls not vixens and things like that. I intended this to be an
alternative to the current available heads.

I had in mind these things:

-smoother looks.

I really didn't like how the default oblivion heads had all sort of bumps and things like that.
So I made this head with a bit more polygons and more edge/face loops to make it look smooth.Because of this, you don't
get to see so many ripples on the face when you zoom in really close. Also with more loops
you have more flexibility with the head. It should be able to edited in blender to tweak the appearance.

-girlish looks.

Need I say more? All the heads that I have weren't suited to female or at least women with a bit
more delicate looks. I made a smaller and rounder nose, smaller and more realistic eyes and a bit more defined mouth
that looks more delicate.

-straight and simple UV map.

I always hated that when I looked up close on my characters they always had bad stretchings of the texture because of the
uv map. Of course, it can be possible to make a new texture that maps very well to the uv but it takes more time and effort.
Now Digital Girl has a very clean and simple uv map. Most of it is concentrated on the face area without many distorsions.
A uv test grid almost appeared flat on most of the face. The nose has some stretches and the uv map isn't concentrated on the
lips as much as it is in Head06. I didn't see much difference, probably almost no difference. On the other hand you can add
tattoos to the entire cheeks and makeup will appear much more clearer than the vanilla heads.

-easy to edit.

I also uploaded the blend file that I used to make this head. It has the original subsurfed and mirrored head just before I exported
it. Having subsurf and mirror on means that it is a LOT more easier to edit the head. You can either edit it to tweak your characters
appearance or make new expressions. But you will have to learn some things about modeling and not spend all of the time making
screenshots while your character is talking/whatever to give the appearance of a smile :P.

Also, I only received good feedback from only a handfull of people which I thank very much and they have my deep gratitude.
What annoyed me the most though was that some people with plenty of screenshoting experience could have come up with a suggestion or at
least some criticism. It may have turned out better. Instead almost everyone expected this to work right from the start but NOTHING works
right from the start and there will always be testing. What I needed was a simple character that really highlited expressions or at least
see some characters with this head mesh. That would have greatly helped me make expressions. But now they are done.

But when I made the expressions I only had in mind the people that offered some feedback. Yes, the most dedicated screenshoters probably can't
make characters how they like because I focused only on the people that offered feedback. And I will probably never listen to their suggestions
from now on.But most people won't be affected at all by it. So I don't really care about it anyway. Don't bother with this anyway. Forget I ever
said this.

And Oblivion DOESN'T FULLY RENDER EXPRESSIONS. There is nothing that can be done about this. You can't add any sort of details to the face
because they will never appear!

Install
=======
1. Extract the files to a temporary location.
2. Examine the folder structure and make corrections where necessary.

Known Issues or Bugs
====================
Neck seam may be a problem. That depends on the user. The phonemes expressions still don't work.
Those expressions are only used for talking.

History
=======
0.1, 2010/10/25 - First beta release.
0.2, 2011/02/11 - Second beta release, fixed expressions, better topology and better appearance.

Contact
=======
Email: [email protected]
Official ElderScrolls forums: Cold Blood
TesNexus: Alecu


Credits
=======
Big thanks scanti and throttlekitty for their hard work which allowed me
to come this far.
Thanks to LHammonds for the Readme Generator this file was based on.

Tools Used
==========
Blender - http://www.tesnexus.com/downloads/file.php?id=12248
NIFSkope - http://niftools.sourceforge.net/wiki/NifSkope
Photoshop - http://www.adobe.com/products/photoshop/
The Conformulator - http://www.tesnexus.com/downloads/file.php?id=9360
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp
FaceMix - http://www.tesnexus.com/downloads/file.php?id=35037

Licensing/Legal
===============
I don't really care what happens it with as long as it follows some kind of moral principles. And you don't need my
permission to use it. Credits are more than enough.