Nehrim - New Runestone Spells
Oblivion » Magic - Spells & Enchantments
Oblivion » Magic - Spells & Enchantments
Added: 23/10/2010 - 12:56AM
Updated: 29/10/2010 - 01:11PM
Description
Last updated at 13:11, 29 Oct 2010 Uploaded at 0:56, 23 Oct 2010
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Requirements
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Nehrim
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Description
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This alters most of the various Runestones to teach spells not found on Spell Vendors.
Teleport stones, the Telekinesis stone, and the Shadowflame stones were not altered.
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New Spells
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Magnitudes have been kept as close to the default spells as possible.
Arcane Storm - Shock Damage version of Blizzard
Blessing of Hardiness - Fortify Health
Blessing of Will - Fortify Willpower
Blessing of Alacrity - Fortify Agility
Blessing of Fortification - Fortify Light/Heavy Armor
Blessing of War - Fortify Blade/Blunt
Brighten - Larger magnitude Light with less duration
Corrode Armor - Disintegrate Armor
Corrode Weapon - Disintegrate Weapon
Eyes of the Hunter - Detect Life and Infravision
Fade - Chameleon
Fire Wall - Fire Shield and Shield
Frost Wall - Frost Shield and Shield
Frostball - Frost Damage version of Fireball
Frostfire - Fire/Frost Arrow
Healing Touch - Restore Health on touch
Icy Prison - Freezes target and deals minor Frost Damage over time
Inferno - Large AoE Fire Damage over time
Pacify - Calm
Refresh - Restore Health and Fatigue over time
Share Burden - Burden on touch and Feather on self
Shock Wall - Shock Shield and Shield
Shockball - Shock Damage version of Fireball
Soul Syphon - Damage Health over time and Soul Trap
Sphere of Silence - Large AoE Silence on touch
Stimulate - Restore Health and Fatigue instantly
Thornwall - Reflect Damage and Shield
Unlock - AoE Unlock
Voltaic Grasp - Shock Damage on touch with Fire Damage over time
Requirements
------------------
Nehrim
------------------
Description
------------------
This alters most of the various Runestones to teach spells not found on Spell Vendors.
Teleport stones, the Telekinesis stone, and the Shadowflame stones were not altered.
------------------
New Spells
------------------
Magnitudes have been kept as close to the default spells as possible.
Arcane Storm - Shock Damage version of Blizzard
Blessing of Hardiness - Fortify Health
Blessing of Will - Fortify Willpower
Blessing of Alacrity - Fortify Agility
Blessing of Fortification - Fortify Light/Heavy Armor
Blessing of War - Fortify Blade/Blunt
Brighten - Larger magnitude Light with less duration
Corrode Armor - Disintegrate Armor
Corrode Weapon - Disintegrate Weapon
Eyes of the Hunter - Detect Life and Infravision
Fade - Chameleon
Fire Wall - Fire Shield and Shield
Frost Wall - Frost Shield and Shield
Frostball - Frost Damage version of Fireball
Frostfire - Fire/Frost Arrow
Healing Touch - Restore Health on touch
Icy Prison - Freezes target and deals minor Frost Damage over time
Inferno - Large AoE Fire Damage over time
Pacify - Calm
Refresh - Restore Health and Fatigue over time
Share Burden - Burden on touch and Feather on self
Shock Wall - Shock Shield and Shield
Shockball - Shock Damage version of Fireball
Soul Syphon - Damage Health over time and Soul Trap
Sphere of Silence - Large AoE Silence on touch
Stimulate - Restore Health and Fatigue instantly
Thornwall - Reflect Damage and Shield
Unlock - AoE Unlock
Voltaic Grasp - Shock Damage on touch with Fire Damage over time



