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Description
Last updated at 5:13, 21 Oct 2013 Uploaded at 11:05, 20 Oct 2010
TIE - Tamriel Immersion Experience
Requirements
Oblivion patched to latest official version.
Shivering Isles
Description
Get ready for a jolt to the system. Although only vanilla (default) resources were used, T.I.E. is a tiny Overhaul that carries major impact on the way Oblivion is played. The gameplay is much tougher on hack and slash players while favoring stealth gamers in general - although with the release of 1.26 onwards, both Mages and Fighters can survive well in TIE too. How does TIE favor stealth gameplay? By having NPCs and creatures deal out far more damage, by raising sneak attack perks, and having real consequences for engaging in melee combat unprepared (for starters). High level loot and armor and weapons are also much rarer, far more TNRish NPCs now populate Cyrodiil (800 in this release), diseases are easier to catch, etc. You will also find most mid to high level shops (as well as many Imperial city homes) guarded by hired guards, so no more thieving to your heart's content and filling your loot bag. Now you have to actually WORK to be a good thief. You'll also come across secret entrances to all cities and castles. Some are underground, some require swimming, climbing, or jumping - or a combination of all three. You will see thieves making grabs for loot (and getting chased), deadly assassins, tomb raiders and morally ambiguous scavengers in wilderness areas as well as underneath the Imperial City sewer system - which is now interconnected via trapdoors, and grates.
Full details of what TIE features are in the readme, linked to the right.
IMPORTANT:
If you are using Better Cities 5.4.1 or higher, download the file with BC541 in the listing. Version 5.4 and up of BC include the Blood & Mud mod and has a new wall configuration in Bruma as well.
If you are sticking with a version of Better Cities which DOES NOT incorporate the Blood & Mud mod, download the file that DOES NOT have BC541 in the listing.
Requirements
Oblivion patched to latest official version.
Shivering Isles
Description
Get ready for a jolt to the system. Although only vanilla (default) resources were used, T.I.E. is a tiny Overhaul that carries major impact on the way Oblivion is played. The gameplay is much tougher on hack and slash players while favoring stealth gamers in general - although with the release of 1.26 onwards, both Mages and Fighters can survive well in TIE too. How does TIE favor stealth gameplay? By having NPCs and creatures deal out far more damage, by raising sneak attack perks, and having real consequences for engaging in melee combat unprepared (for starters). High level loot and armor and weapons are also much rarer, far more TNRish NPCs now populate Cyrodiil (800 in this release), diseases are easier to catch, etc. You will also find most mid to high level shops (as well as many Imperial city homes) guarded by hired guards, so no more thieving to your heart's content and filling your loot bag. Now you have to actually WORK to be a good thief. You'll also come across secret entrances to all cities and castles. Some are underground, some require swimming, climbing, or jumping - or a combination of all three. You will see thieves making grabs for loot (and getting chased), deadly assassins, tomb raiders and morally ambiguous scavengers in wilderness areas as well as underneath the Imperial City sewer system - which is now interconnected via trapdoors, and grates.
Full details of what TIE features are in the readme, linked to the right.
IMPORTANT:
If you are using Better Cities 5.4.1 or higher, download the file with BC541 in the listing. Version 5.4 and up of BC include the Blood & Mud mod and has a new wall configuration in Bruma as well.
If you are sticking with a version of Better Cities which DOES NOT incorporate the Blood & Mud mod, download the file that DOES NOT have BC541 in the listing.
