Oblivion
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Created by

Yalon Esneck

Uploaded by

yalon_esneck

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About this mod

Oblivion Name Replacer (ONR) is a little tool to accelerate replacing names and other strings. It edits text files exported by "TES Construction Set" by using automatical methods. Designed for fixing "broken voices".

Permissions and credits
If you have any problems or issues with ONR or attached files contact me!

Projectname: Oblivion Name Replacer (ONR)
Filesize: 920 kBytes (NTFS) and bigger
Version: 1.0.3.3 (full version)
Author: Yalon Esneck
Languages: English (default), Deutsch


Overview:
Oblivion Name Replacer (ONR) is a little tool to accelerate replacing names and other strings. It edits text files exported by "TES Construction Set" by using automatical methods. Designed for fixing "broken voices".

Requirements:
You should read and understand davniel's tutorial "How to fix broken voices" first. And if I say "should" I mean "must".
Furthermore you need "TES Construction Set" to get an export file of a mod.

Detailed description:
A FAQ is attached to the program for detailed information on how to work with ONR.

This tool helps you to replace names or other strings in the names export file of "TES Construction Set". Instead of searching every line by hand you simply load it into the program, change the specific strings (which can be done automatically by ONR itself) and save it again.

You can load any names export file of any mod you want (if they were exported by "TES Construction Set"). That file is called "input file" by ONR. You can load dynamically every names into ONR belonging to the "object type" you choose (for broken voices for instance the object type "RACE"). With the corresponding language preset file you can auto-change the names loaded (for instance "Darkelf" to "Dunkelelf"). After successfull changes you save the information into an output file (or replace the input file if you want) and import it into "TES Construction Set" again.
This process speeds up the fixing of broken voices a lot!

Changelog:
Version 1.0.3.3

    • Adding the features from version 1.0.3.2 slowed down ONR. With this update major performence problems are fixed (instead of 37 seconds it now takes only 3 (!) seconds to load the same file) and you can now disable the progress bar to speed up the program once more.
    • ONR now saves the settings before closing (except if it crashed...).
    • Many new warnings have been added to increase ease of use.


    Version 1.0.3.2
    • Progress bar added. You now know whether ONR freezed (as far as I know it does not freeze at all) or it is only loading a huge file.
    • Fixed the object type loading function. It is now possible to load dynamically object types into your program. This means that you can change any name and not only race names.


    Version 1.0.2.0
    • Added the possibility of creating a new preset language file with ONR itself. It is possible to edit a new file, change an English template or automatically create a new file with modifications made to the current file.


    Version 1.0.1.6
    • An error occured while trying to load a GUI language file. -> GUI language import checksum was corrected.


    Version 1.0.1.3
    • After choosing a file with the open dialog ONR was unable to find language files anymore. -> Since this is a problem of my IDE (I cannot fix it) I decided to delete the open dialog.
    • Errors and warnings improved. Standart users should now be able to understand them. (And not only me xD)
    • Logging function added. If an internal error occurs you can send me the error.log so that I find out what is wrong with ONR.




Version 1.0.0.1
original version

Credits:
Thanks to davniel for the tutorial.
Thanks to Bethesda Softworks for Oblivion and the TES Construction Set.
And BIG thanks to any modder out there!