Oblivion

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Velax

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Velax

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About this mod

Basically, this mod adds a Dark Brotherhood Sanctuary to Rosethorn Hall - the house you can buy in Skingrad. It\'s accessed via a secret door in the basement. Simply pull the candle-holder and away you go. Currently the Sanctuary contains the following areas/features: - Living quarters and training area similar to those in the Cheydinhal Sa

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Basically, this mod adds a Dark Brotherhood Sanctuary to Rosethorn Hall - the house you can buy in Skingrad. It's accessed via a secret door in the basement. Simply pull the candle-holder and away you go.

Currently the Sanctuary contains the following areas/features:

- Living quarters and training area similar to those in the Cheydinhal Sanctuary (carbon-copies, actually).

- Main area with Listener quarters, Arquen's quarters and temple to the Night Mother.

- A passageway leading from the back of the temple to a secret exit. The exit comes out at the "Mysterious Stables", buried in the woods a short way east of Skingrad.

- Two new "hirable" NPC Assassins, similar to those that appear in the Cheydinhal Sanctuary once you become the Listener.

- Two non-hirable NPC Assassins that guard the secret exit.


Further notes:

- Arquen will move to this Sanctuary from Cheydinhal once you become the Listener. If you're already Listener, Arquen will move to the Rosethorn Hall Sanctuary the first time the mod is loaded up. It'll take her a little while to run there, so be patient.

- Arquen will *not* go to Rosethorn Hall until after she appears in Cheydinhal, so don't worry about this mod screwing up any of the DB quests.

- All NPCs are "life-like", meaning they train, wander around, sleep and so on. Even the guards are on shifts. One guard protects the secret exit while the other trains and sleeps.


Changelog:

v1.02 - 23.4.06 - More bug fixes and minor updates

- Replaced the statue of Boethiah with a statue of the Night Mother, due to popular request.
- Changed the main entrance so only members of the Dark Brotherhood (or potential members who have been approached and given the password) can enter.
Sanguine, my brother.
- Trashed the inside of the Mysterious Stables.
- Aligned the pillars in the temple correctly.
- Fixed the issue with seeing the entrance pillars to the temple from one side and not the other (thanks, Marxist Bastard).
- Fixed a problem with the voices for the new assassins not working with v1.01.

v1.01 - 23.4.06 - Minor bug fixes

- "Door to Ocheeva's Quarters" renamed to "Door to Arquen's Quarters"
- "Old Wooden Door" renamed to "Door to Listener's Quarters" (the room on the lower level of the main Sanctuary)
- There are no longer two Schemers
- Replaced some torches in the Sanctuary
- Shifted some items in the temple to allow for better NPC pathfinding
- Removed the horses from the Mysterious Stables (for now) and trashed up the outside
- NPC Assassins in Cheydinhal no longer have individual names

v1.0 - 22.4.06 - Initial release