Oblivion
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deleted1217574

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deleted1217574

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About this mod

Changes the name of vanilla dungeons to include types of enemies inside.

Permissions and credits
This mod adds a tag (for example, - bandits) to the ends of the names of the vanilla caves, forts, mines, etc. That way, you don't have to go in to know what you'll be up against, and is useful when browsing your map to find where to get a particular alchemy ingredient or whatnot.
Included are forts, mines, Ayleid ruins, and general caves. I've done my best to not give away the specific types of enemies inside quest-related dungeons.


If you find any errors or typos, please report them to me.

Should be compatible with almost everything since no new content is added. However, will conflict with any other mods that change the names of the various places. Please let me know about any incompatibilities you do find.

Known Incompatibilities:
-Diverse Dungeons

Use this in whatever you want, but give me credit for the type-grinding, and send me a PM telling me what you're using it in, please.

Please, if you like it or if it's helpful or anything, don't hesitate to endorse!

Changelog:
V 1.1 - Fixed name to be more accurate