Oblivion

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Demon_Fire_9842

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**NOTE** AS OF NOW, DUE TO LIMITATIONS IN THE SCRIPTING LANGUAGE, YOU CANNOT LOOT BODIES WITH THIS MOD ACITVE. I WILL FIX THIS AS SOON AS I CAN BUT I CANNOT GUARANTEE THAT I WILL EVER BE ABLE TO. AS FAR AS I CAN TELL, EVERYHTING ELSE WORKS AS INTENDED THOUGH This mod is an attempt to add something that I thought was missing from Morrowind,

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**NOTE** AS OF NOW, DUE TO LIMITATIONS IN THE SCRIPTING LANGUAGE, YOU CANNOT LOOT BODIES
WITH THIS MOD ACITVE. I WILL FIX THIS AS SOON AS I CAN
BUT I CANNOT GUARANTEE THAT I WILL EVER BE ABLE TO.
AS FAR AS I CAN TELL, EVERYHTING ELSE WORKS AS INTENDED THOUGH


This mod is an attempt to add something that I thought was missing from Morrowind, namely being able to knock NPC's out. I found myself on numerous occasions about to leave a house
after looting it only to find that the occupant had returned home, and was ditzing around downstairs, leaving me with two options: wait for them to leave and hope they don't pass me, or kill them. The first isn't too bright for obvious reasons, and the second, if used all the time, could eventually leave a town rather empty. And besides, the roleplayer in me didn't find that realistic at all. So I thought "Why not just knock them out or something?"
And so I went about making this mod.

***************ChangeLog***************

**v1.1 -Now seems to work just fine with existing savegames.
-Changed around the way the player's state was detected, this should decrease processor load, as most funcions are now called inside an OnActivate block (when the player clicks on the target) instead of inside a GameMode block (Every Frame) As well, there were numerous problems with functions not activating correctly that should now be fixed
**v1.2 -Changed the time it takes an NPC to get up to be based on their willpower and endurance, but still take at least two minutes, so you will always have a bit of time, but you never know when they might wake up, so be quick!
-Changed the scripts so that you no longer HAVE to be undetected to attempt to knock an NPC out, but if you are detected, then your chance to do it becomes based on your strength x 1.3, instead of your stregth plus your sneak. This is because I felt like just strength would be too hard. Let me know what you think abou this. (Too hard, too easy, etc.)
-Changed the script so that if you don't succeed in knocking the NPC out, their disp towards you will be set to 0, they will call the guards, then attack you.
-Also, if you are detected but still succeed in knocking an NPC out, when they get back up they will hate you, call the guards after you, etc. UNLESS you are far, far away from them, in which case they won't call the guards or attack, as they have no proof, but they will still hate you.
-I can't figure out how to detect whether or not a third party is watching when the player attempts to knock out an NPC, so you could do it in a brightly lit room full of people, and nobody would even notice until the NPC got back up. Any suggestions would be greatly appreciated
-Fixed bug where leaving the cell halted the NPC's waking up timer until you came back
-Fixed bug where the NPC's disposition wasn't modded correctly if they detected you trying to knock them out.
-As of now, due to what I believe is a broken part of the scripting language, or at least a limitation, you cannot loot corpses while this mod is active. For details on this, go to: http://www.forumplanet.com/planetelderscrolls/topic.asp?fid=16700&tid=1883056