Daedric Museum of Artifacts by Enter_77
Oblivion » New structures - Buildings
Added: 01/08/2010 - 05:53AM
Updated: 24/04/2015 - 01:04AM

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Uploaded by Enter_77


Last updated at 1:04, 24 Apr 2015 Uploaded at 5:53, 1 Aug 2010

These mods are required to play Daedric Museum of Artifacts.

Some content is only accessible when the following DLC expansions have been installed.

  • Knights of the Nine
  • Mehrunes’ Razor
  • Shivering Isles


This adds a museum to safely store & display all of the Daedric artifacts you’ve acquired throughout the game. The museum is south of Bruma along the Orange Road (view Location in images).

Additionally, each Daedric Lord’s statue doubles as a teleporter to that Lord’s shrine in Cyrodill. Some of the statues have additional locations. Sheogorath’s statue, for example, acts as an alternative gateway to the Shivering Isles after you complete the Shivering Isles main quest.

The museum also contains other Daedra related exhibits for the player to view.

Museum Rooms


  • Serves as a gateway to the rest of the museum

Museum of Artifacts

  • Display/storage area for all unique Daedric artifacts
  • Daedric shrines that can be activated to teleport the player to the Daedric shrine or related location
  • Shivering Isles: Pedestals for Sheogorath artifacts from the Shivering Isles
  • Mehrunes Razor: Pedestal for Mehrunes Razor

Museum of Lords

  • Mannequin displays of the live Daedric Lords featured throughout the game
  • Shivering Isles: Sheogroath & Jyggalag displays

Museum of Daedra

  • Mannequin displays of the live Daedra featured throughout the game
  • Shivering Isles: Displays of Daedra from the Shivering Isles
  • Knights of the Nine: Auroran display

Museum of Relics

  • Preset displays of miscellaneous Daedric items seen and acquired throughout the game
  • Shivering Isles: Displays of Golden Saint, Dark Seducer, and Order equipment

Versions for Other The Elder Scrolls Games