OBLIVION
Imperial Undercity ALPHA by Mad Mike
Oblivion » Cities, Towns, Villages and Hamlets
Added: 01/08/2010 - 03:04AM
Updated: 12/08/2010 - 08:34PM

7 Endorsements

0.7 Latest version

460 Unique D/Ls

554 Total D/Ls

7,662 Total Views

Uploaded by MStateler

Description

Last updated at 20:34, 12 Aug 2010 Uploaded at 3:04, 1 Aug 2010

!IMPORTANT! If upgrading from an older version its best to exit to the normal sewers before installing the new version if you are saved inside the a cell added by this mod!

Beth forums link - http://forums.bethsoft.com/index.php?/topic/1107723-wip-alpha-rel-imperial-undercity/

Change Log
==========
0.7
===
Nothing really changed, this version just adds in what I have so far for the Lower City. That area is still very much a WIP but take a look at it and tell me what you think of the design so far. Door to the new content is on the lowest floor of the Upper City. Details for upcoming changes in the Beth Thread.

0.6
===

-QUEST FINISHED! (looking for feed back on this)
================
- The first Loaded Deck Imports quest is now finished! Now with 3 possible endings. This quest will take you into the Lost Hollow's, a massive murky cave system that runs under Lake Rumare are beyond. Speak to Cassius Castello to get started if you did not do so in 0.5

-Minor bugfixes
-Some items in merchant displays were unowned.

-Sam did not have accsess to his merchant chest, this may have caused some minor incompatibility with any mod that added things to his merchant list.

-Probably something else to...

0.5
===
-NEW QUEST (Well sorta) A New NPC has been added to the Undercity. Seek out Cassius to learn about Loaded Deck Imports and take a trip down into the Lost Hollows.

-Enforcer patrols added, they don't play nice.

-Intro Quest can now be finished. Find whoever wrote the note that started the quest in the first place.

And probably a few minor bug fixes that are slipping my attention right now.

0.4
===
-NEW QUEST! A quest has been added to enter the undercity the first time.

-bugfix There was an error that triggered the not enough money dialogue when trying to buy the Apartment, this has been fixed.

0.3
===
-Minor fixes to AI, shops run by two NPCs should transition better with out the cell reloading.
-Added new section to Apartment Complex for future NPC additions
-Included Silent NPC voice files so there's more time to read dialogue.

0.2
===
-Minor bug fix with wall collision in apartment complex
-Changed entryway to be more dramatic

Location
========
Entering the sewers from the market district and look for a dead Highwayman to get the ball rolling.

Details
=======
Under the streets of the Imperial City there is a vast network of tunnels. The sewer systems expand as the city above does, twisting and turn turning layers built on top of layers. Who can keep track of it all, who really remembers just how expansive those dark passages are? It it works who cares right? Ignored until there's a problem, the sewers became a haven for bandits and there ilk. But what if something bigger started to take shape? What if the dregs of the city, those shunned by the world above banded together to create a new home in that lost network. And thus the Undercity was born. A city that turns away no one, from less then honest merchants, to Mythic Dawn recruiters. Skooma Dealers, to Necromancers. Thieves, Murderers, even Vampires. All are welcome wayward children return home. But the enforcers are always watching, and those who wrong there fellow outlaw are seldom seen again.

So, that's the intro out of the way. This mod adds a new city to the sewers underneath the Imperial City. The prefect refuge for any character that laughs at the law. Merchants a plenty, with an Inn and buyable apartment. However this mod is far from done, I was not planning on releasing it in any form until everything was perfect, but recent events changed my mind.

Came back to Oblivion after a long break. All my mods were out of date so I decided to do a fresh install and start over. So I grabbed all my personal mods that I've worked on and moved them to a safe place, or at least I thought I did. Turns out I missed one, this one. Data recovery tools got it back, but it was corrupted and refused to load. Had to revert to a version almost 10 months old. Luckily most of what I had done since then was scripting which A): I had saved in text documents and B): Never worked in the first damn place. But it was a wake up call that I really do want this mod to see the light of day (That, and that I really need to back up my work more often). So here it is.

I'm still working on it, but any version found here should be quite playable. The NPCs do there thing (most of the time), the shops are all functional, there's some basic dialogue, got a tavern room rental and buyable house working. There's some quests now as well. Its going to be buggy, thats just the way it is at this point but its enough to get an idea of what this is all about.

Thats about it, take a look around and let me know what you think.

Oh, and if anyone is interested in helping with this project let me know.

Requirements
============
Shivering Isles

Install
=======
1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside the .esp file(s).

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
None come to mind, this does move Shady Sam, and edit the Market District Sewers slightly so anything else that effects these things _might_ not get along.

Known Issues or Bugs
====================
Its an Alpha release right now, buggy as hell. Dialogues not all done, NPCs AI likes to go screwy, lot of shops are robbable right now and so forth.

History
=======
0.1 Alpha - 7/31/2010
0.2 Alpha - 8/01/2010
0.3 Alpha - 8/02/2010
0.4 Alpha - 8/03/2010
0.5 Alpha - 8/05/2010
0.6 Alpha - 8/09/2010

Contact
=======

You can find me on the Bethesda forums as Mad Mike
You can find me on TESNexus as MStateler
You can send me an email at Oblivion_modder_89@hotmail.com


Credits
=======

Thanks to Bethesda for creating Oblivion.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator

Tools Used
==========
TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
Readme Generator - http://lhammonds.game-host.org/obmm/tools_readme_generator1.asp

Licensing/Legal
===============
I want this mod to expand with other peoples additions. There are plenty of doors that go no where right now, if you want your shop behind one of those doors or something to that general effect let me know.

Please do not upload this Alpha version to any other sites with out express permission.

If this file is not updated for at least a month contact me by email and PM before making any alterations. If I do not respond with in 1 week you may edit and re upload freely as long as my name is kept in the credits and a link to this page is included.