OBLIVION
Duke Patricks Basic Hypothermia II by Duke Patrick
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Added: 03/07/2010 - 08:42AM
Updated: 05/08/2010 - 08:57PM

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Last updated at 20:57, 5 Aug 2010 Uploaded at 8:42, 3 Jul 2010

Duke Patricks Basic Hypothermia II
Rev 3.1


Rev 3: Major changes! BE sure to install the new sound files and the new INI!


Camp fires and shelter are now your best friend!
Latest OBSE Needed

SEE THE MIRRORS TAB FOR THE MOD FILES!

Do not download the mod if you do not read read me files. The files will not work until you read the read me.

Based on my older Patrick’s Basic Hypothermia mod but now with Hyperthermia!

My concept for this mod is to make cold and hot weather a major consideration of game play in the same way sleep and thirst can be. To make you think twice before considering a short cut thru large bodies of water in the winter or volcanic caves with lava pools a thing to fear and to make a nice fire on a cold night the welcome "port in a storm" that they should be.

This mod is intended give the snow areas, lava caves and factors such as the time of day or altitude a new strategic aspect. Please keep in mid that this mod is not a "what you are wearing strategy" mod.



OVERVIEW OF THE FEATURES
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PLEASE NOTE THIS IS NOT THE READ ME FILE! THE READ ME FILE IS IN THE ZIP PACKAGE!
Please do not download or try to use this mod if you do not read the read me files!


I created some very special non-glowing shaders to make your PC face (only the face) flush red with heat or pale blue with cold depending on the circumstances.

Sound effects feedback when you are:

Under shelter from rain.
Feel "out of the ordinary" heat or cold changes.
Get Thermal Sickness from cold or heat.

3rd person Animations AND 1st person screen effects for:

Heat Stroke
Cold Shivering


Visible HUD feedback:

Numbers will flash (only when the heat and cold PC sound effects trigger) at the top of your screen as to your percentage of Core Body Heat, estimated ambient world temperature and the your heat Rate of Change.

Your color health, magicka and fatigue bars will throttle up and down in relation to your percentage of body warmth when you have thermal sickness.

This mod will work with other mods new lands and worlds. Not as effectively as in the Tamara world but as well as I can make it to maintain the immersion.

Reward attributes boosts for cooling off with a dip in the lake or warming up by a fire.

Clothing and magic protections will matter but it is NOT going to be ever be a major part of the mod. (see the read me file for why). But Cloaks (in this mod or from other mods) will make a huge difference in getting wet from rain and help the most (of all clothing) for keeping warm. FAST COOL DOWN if you take off your torso clothing (shirt) and torso armor and
cloak and you must stand/sit still

Getting wet can terrible in the wrong weather, so this makes many lakes a barrier and not just a simple "change in the walking animation".

Finding shelter from the rain under such things as rock protrusions, tents and architectural overhangs.

Finding sun shelter (like with rain) from the direct sun will help with managing your heat.

Physical Activity will warm you up a little. Heavy activity (like fighting or running) will do the most. Clothing (helps cardiovascular heat from radiating away).

Environment plays the biggest role in determining world temperature. Environment factors include:

Sun
Large fires and lava that uses a sound effect with the name FLAME , FIRE or LAVA. (Torch will help a little).
Altitude
Snow
Darkness
Disease with the word “fever” in the name.
Rainy weather
Month of the year
Time of day
Getting drenched with water (swimming or rain).
Indoor locations hinders the drain effects of Rain and Snow and warm effects of the Sun, are a little warmer sometimes, and increases the warmth effects of fires.



RACE MODIFIERS!
(You must read the read me file to use the race modifiers.)