Oblivion

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Bamul

Uploaded by

Bamul

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About this mod

Adds the badass Witcher race to Oblivion along with some awesome equipment, a new class, spell and a power.

Permissions and credits
MODDING UPDATE as of January 17th, 2012: I've actually stopped modding about two years ago, so I'm sorry if you've had any problems with my mod and I wasn't there to fix it. I won't be able to support my files any further, just as I haven't been able to do so for the past two years, due to a shortage of free time. I apologize for this again and I'd like to thank everyone who has endorsed, commented on and given me feedback about any of my mods.

IMPORTANT NOTICE: If you are updating from version 1.0 (the very first version of this mod) you MUST delete The Witcher - Hair.esp and you MUST overwrite the old The Witcher - Race.esp with the new one included in this version. If you will not do this, the mod will not function properly.

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-------[UPDATE NOTES] ------
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Version 1.1
-Deleted The Witcher class.
-Igni Sign, Witcher’s Sight and Witcher Immunity all work properly now.
-Witcher Immunity now not only gives you poison immunity but also disease immunity as well (GhostWulfe requested Vampirism immunity so thanks to him, you get disease immunity too).
-The Witcher Race now uses tattoo textures from TodaY’s Tribal Tattoo for male mod.
-Xzero87’s eyes are now fixed and work just like they should.
-There are now only two esp. files included in the mod: one for the armour and the other one for the hair, race and eyes.

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THE WITCHER RACE - BY BAMUL
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IMPORTANT NOTICE: Below are the original sections of this mod’s description for version 1. They are most probably out-of-date by now, if there is a new version. The only parts of the description below that will get updated are: INSTALLATION and CREDITS. However, if this is the first time you see this file, please read the description below and other details. If you already downloaded this mod before and are looking for a new version, check the update notes above.

If you played The Witcher game for PC or read any of the Wied¿min books, then you will know who Witcher are. In case you don’t, I’ll tell you about them. Witchers are humans who are trained in combat and survival from a very young age and mutated with herbs and magic to increase their strength and endurance permanently. They are professional monster slayers, they usually use two swords: a silver sword for beast like Werewolves, a steel sword for anything else. They were created by Andzrej Sapkowski (a Polish book writer) and later there was a game made about them by CDProjekt and that game was called The Witcher.

This mod adds the Witchers as a playable race. Originally I was going to give them xzero87’s wonderful cat eyes but after I made many updates to my mod, the eyes stopped working. However, because the textures for his eyes are still in the file, I will give him credit nonetheless and I think he’s done some really brilliant work on them. The Witcher race has some vanilla hairstyles but also uses some of Ren’s hair from his Beauty Pack Mod. I also included an edited version of Petrovich’s UFF_RM Assassin Elite Armour, with a different name and some nice enchantments.


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THE WITCHER RACE - STATS
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Here are the stats for the Witcher race:

Strength: 45
Intelligence: 40
Willpower: 45
Agility: 40
Speed: 45
Endurance: 50
Luck: 50
Personality: 35

And they also gain the skill bonuses of:

+10 Acrobatics
+5 Alchemy
+5 Restoration
+5 Hand to Hand
+5 Destruction
+10 Blade
+5 Athletics


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THE WITCHER RACE - BONUSES
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The Witcher race has 3 bonuses:

WITCHER IMMUNITY - In The Witcher game, Geralt of Rivia (a Witcher) says he is immune to poison because the mutation he has gone through (that’s also why the Witchers in this mod have Bright Grey hair as default). So, Witcher’s Immunity makes the Witcher race immune to Poison.

WITCHER’S SIGHT - Yes, I know. In the game and books, Geralt must drink potion to be able to see in the dark but I thought that this would be a cool feature to add. Witcher’s Sight is a power (this means you can use it only once a day) that allows you to see in the dark for 300 seconds, that’s five minutes.

THE IGNI SIGN - In the game, the Igni sign is a bit like Destruction in Oblivion but only allows you to use mostly fire spells. So I added a spell to the race which is called “Igni Sign”. It is an on target spell and it deals moderate fire damage but costs only a small amount of Magicka. Originally, this spell was meant to be added by The Witcher birth sign but I couldn’t get the birth sign to work so I added the spell to the race.

Other than the three bonuses listed above, the Witcher race also has disposition modifiers. Here they are:

Breton +5
Imperial -5
Nord +10
Orc +5
Redguard -5
Witcher +25

NOTE: I haven’t put any Witcher NPCs in the game but the disposition modifier for them is for future purposes (for example, if I am going to make a Witcher faction mod in the future, then this will come in handy).


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THE WITCHER RACE - APPERANCE
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As I mentioned before, the race uses some of Ren’s hairstyles from his mod. Other than that, they have a smoother face texture than other human races in vanilla Oblivion, they are slightly taller than Imperials and they use Robert’s Male Body Replacer, so you don’t need to download his mod first. All the needed files are in here. Also, again, as I mentioned before, the race was meant to use xzero87’s cat eyes textures but after making countless updates to my mod, they stopped working.


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THE WITCHER RACE - ADD. NOTES
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ADDITIONAL NOTICES:

NOTE 1: The Witcher race is a male only race. The female version has no additional hairstyles, only a few vanilla ones because I didn’t do any work on them. This isn’t because I don’t like female characters in Oblivion, it’s because I started working on male version of the race and then I ran into many, many, many problems. Getting them fixed took some time and it was very frustrating. At first I could not get the hair to work and once I got that working, the eyes stopped working. You get the whole picture. So then I just decided to upload this here and be done with it.

NOTE 2: There was supposed to be a Witcher birth sign but I couldn’t get it to work after many attempts so I decided to go for a class. So now, there is Witcher class. I even had a picture for it but it doesn’t work in-game.

NOTE 3: There is a set of armour and a silver sword for a Witcher. They have really good stats but they aren’t overpowered. They can be found near the Wildeye Stables, next to Bruma. Exact location of the armour is shown in the screenshots.

NOTE 4: Please don’t be harsh on this mod. It is my first mod of this size and also my first upload on TES Nexus that contains more than just an esp. file. If you don’t like it, move along and don’t post nasty comments. If you like it, then feel free to download it and use it but PLEASE remember to come back and endorse.

KNOWN ISSUES AND BUGS: There were many bugs during the process of making this mod but now there are none that I know of because I fixed all of them. However, if you manage to find a bug then please send me a message and I’ll see what I can do.

FUTURE VERSIONS: Hopefully, I will get those eyes to work properly and I might include a new face texture as but I’m not sure. I’m also planning on making some kind of quest for a Witcher, but that would be a completely new mod and not a future version.


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THE WITCHER MOD - INSTALLATION
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NOTE: Please do not bother with downloading older versions, they are nor required for the newest version to run properly. All you need to do is download the newest version of this mod that there is. Below are the instructions for installing The Witcher Race mod.

Current version
Download the 7z file and then extract it. You should now have two esp. files and 2 folders (Meshes and Textures). Move all of these to your Oblivion/Data directory. Once you’ve done that, activate the esps, launch the game and everything is ready

Version 1.0
Download the 7z file and then extract it. You should know have 2 folders (‘Meshes’ and ‘Textures‘), a Readme.txt file and 3 esp. files. Move all of these to your Oblivion/Data folder. Now, launch Oblivion and activate the 3 esp. files (‘The Witcher - Race‘, ‘The Witcher - Hair’ and ‘The Witcher - Armour‘). The Witcher - Hair.esp MUST be loaded AFTER The Witcher - Race.esp! Then, The Witcher - Armour.esp loaded last, after the two previous esp. files. If these aren’t loaded in this order, this mod will NOT work properly.


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CREDITS:
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Andrzej Sapkowski - for writing his great books.
The CDProjekt Team - for making the amazing game based on those books.
Ren - for the fantastic Beauty Hair Pack.
Petrovich - for his awesome UFF_RM Elite Assassin Armor mod.
Xzero87 - for making the best eye texture mod on TES Nexus.
Robert - for his Male Body Replacer V4.
TodaY - for her stunning tattoo textures.