OBLIVION
Enhanced Mercantile Progress v2 by MaXiMiUS
Oblivion » Gameplay Effects and Changes
Added: 14/06/2010 - 07:55AM
Updated: 14/06/2010 - 07:55AM

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2.0 Latest version

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Uploaded by MaXiMiUS

Description

Last updated at 7:55, 14 Jun 2010 Uploaded at 7:55, 14 Jun 2010

Name: Enhanced Mercantile Progress
Version: 2.0
Date: 2010/06/13
Category: Gameplay Effects and Changes
Requirements: Oblivion Script Extender (OBSE)
Author: MaXiMiUS, Riklund

Description
===========
This plugin will replace the original method of increasing your Mercantile skill,
which was based on the number of transactions you made, with a new one which is
based on the value of the items you buy and sell.

Install
=======
1. Extract the plugin to "(install folder)\Oblivion\Data\".
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside "Enhanced Mercantile Progress.esp".

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file.
2. Delete the plugin from your 'Oblivion/Data' folder.

History
=======
2.0, 2010/05/?? - Added a bit of "lore" to the ring; Rewrote the XP formula to scale better at higher mercantile skill levels (it was increasing too quickly); Made the ring auto-unequip, take up no equipment slots, and fixed a bug where the ring wouldn't open the config menu.
1.0a, 2008/02/16 - Changes to the Mercantile skill is now applied through scripts.
1.0, 2008/02/15 - Initial release.

Contact
=======
MaXiMiUS: You can find me on the offical forums and on TES Nexus as 'MaXiMiUS'.
Riklund: You can find me on the offical forums and on TES Nexus as 'Riklund'.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to the creators of Oblivion Script Extender which made this possible.

Licensing/Legal
===============
Please contact me before releasing any modifications to this plugin.
If you don't hear from me within two weeks, feel free to release it.