Oblivion
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Phitt

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Phitt

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About this mod

This mod adds various explosives to the game.

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== Explosives v1.2 ==

This mod adds various explosives to the game.

My character is a sneaky fighter, not a mage. Sometimes I sneak up to a bunch of enemies all standing next to each other. But there is nothing I can do to hit all of them at once. It may sound weird, but in situations like these I wish I had a grenade or something similar. So I made this mod. It doesn't add grenades, instead it adds various types of explosives to make it feel at least a bit like it could belong into a traditional fantasy world.

The various types of dynamite are:

Regular Explosive

Comes in packs with 3, 5 or 7 sticks. Each pack can be bought with a short or a long fuse. Short fuse burns for 9 seconds, long fuse burns for 18 seconds. Simply activate the explosive to ignite it. Igniting explosives, running around with an ignited explosive or standing next to an ignited explosive owned by you is a crime.


Explosive with Arrow Trigger

Comes only in packs with 7 sticks. To detonate it you need to fire an arrow at it. Firing an arrow to ignite the explosive is a crime.


Mines

Comes with either 4 or 8 sticks. The explosive is tied to a pressure plate. If you activate the mine anyone who steps on the pressure plate will cause the mine to explode. You can disarm an activated mine and pick it up again if you like. Activating a mine, running around with an activated mine or being seen while standing next to an activated mine owned by you is a crime.


Remote Detonation

A 'satchel charge' with a remote controlled detonator. Detonators can be bought from all the shops listed below, they are not destroyed after use so you only need one of them. Simply place the charge somewhere and use the detonator to make it explode (click in inventory on detonator or bind it to a hotkey). Once the detonator was activated it will ignite all remote controlled explosives in a radius of 400o units (one cell) around the player. Being seen while activating a remote detonator is a crime.


Flashbang

A flashbang that knocks actors out, but doesn't cause any damage. The flashbang effect has a rather large radius (750 units) and the knock out effect lasts for 7 seconds. Note that very strong actors with a lot of fatigue may not be affected (like Ogres, Minotaurs, very high level NPCs for example). Just like regular explosives flashbangs come with a short or a long fuse. Igniting a flashbang, running around with an ignited flashbang or standing next to an ignited flashbang owned by you is a crime.


Barrel

A very large explosive with a devastating explosion. It has several downsides though. It is very heavy and has weight of 50 pounds, that's why you can't throw it like the other explosives. Of course you can throw it like any other item, but it will fall down to earth almost immediately. You need to place it directly behind your targets, which requires a good sneak skill. It is also the most expensive type of explosive. Barrels only come with a long fuse. Just like everything else it is a crime to ignite an explosive barrel, stand next to an ingited barrel or run around with one.


The explosives can be found in dungeons (slightly leveled so you don't find the most powerful explosives at level 1) or they can be bought from general goods traders in each city. Note that not all traders will have all types of dynamite for sale, eventually you need to look around a bit to find what you want. Some shops may also have multiple NPCs selling wares, not all of them will sell you explosives. The shops that sell explosives are:

Anvil - Lelle's Quality Merchandise
Bravil - The Fair Deal
Bruma - Novaroma
Cheydinhal - Borba's Goods and Stores
Chorrol - Northern Goods and Trade
IC Market District - Three Brothers Trade Goods
Leyawiin - Best Goods and Guarantees
Skingrad - Colovian Traders


= Installation =

Put the content of the archive into your Oblivion/Data folder and check the Explosives.esp in the launcher.


= Compatibility =

I made sure that this mod is compatible with Oblivion XP (since I use it myself). If you don't get any xp after killing someone with a bomb you may need to set ObXPSettings.scriptKillingDelay to a higher value. Personally I have it set to 0.3 (even before I made this mod, just to save performance) and it works very well for me (both with this mod and in general)


= Changelog =

v1.0

- initial release

v1.1

- added remote detonators
- added the explosives to torch barrels (which in vanilla always have 2 torches inside) so you have a 50% chance to find an explosive in one of those barrels
- renamed the explosives from 'dynamite' to 'explosive' since some people complained about that (dynamite is a rather new invention)

v1.2

- added Flashbangs
- added Explosive Barrels
- altered prices for explosives
- slightly increased chance to find an explosive in a dungeon
- fixed messagebox text that still said 'dynamite' instead of 'explosive'


= Permission =

You are free to use any part of this mod in your own mods as long as you give credit.